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https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
There are some TODOs here but th behavior is flagged off by default. The biggest TODO here is that the time spent frozen is not simulated, so flights that are engaged by SAMs will unfreeze, move slightly, then re- freeze. https://github.com/dcs-liberation/dcs_liberation/issues/1680
80 lines
2.6 KiB
Python
80 lines
2.6 KiB
Python
from __future__ import annotations
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import json
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from datetime import timedelta
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from pathlib import Path
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from typing import Optional, TYPE_CHECKING
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from game.debriefing import Debriefing
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from game.missiongenerator import MissionGenerator
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from game.unitmap import UnitMap
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from .aircraftsimulation import AircraftSimulation
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from .missionresultsprocessor import MissionResultsProcessor
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from ..profiling import logged_duration
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if TYPE_CHECKING:
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from game import Game
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from .gameupdateevents import GameUpdateEvents
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TICK = timedelta(seconds=1)
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class SimulationAlreadyCompletedError(RuntimeError):
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def __init__(self) -> None:
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super().__init__("Simulation already completed")
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class MissionSimulation:
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def __init__(self, game: Game) -> None:
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self.game = game
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self.unit_map: Optional[UnitMap] = None
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self.aircraft_simulation = AircraftSimulation(self.game)
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self.completed = False
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self.time = self.game.conditions.start_time
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def begin_simulation(self) -> None:
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self.time = self.game.conditions.start_time
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self.aircraft_simulation.begin_simulation()
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def tick(self, events: GameUpdateEvents) -> GameUpdateEvents:
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self.time += TICK
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if self.completed:
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raise RuntimeError("Simulation already completed")
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self.aircraft_simulation.on_game_tick(events, self.time, TICK)
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self.completed = events.simulation_complete
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return events
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def generate_miz(self, output: Path) -> None:
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with logged_duration("Mission generation"):
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self.unit_map = MissionGenerator(self.game, self.time).generate_miz(output)
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def debrief_current_state(
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self, state_path: Path, force_end: bool = False
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) -> Debriefing:
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if self.unit_map is None:
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raise RuntimeError(
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"Simulation has no unit map. Results processing began before a mission "
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"was generated."
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)
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with state_path.open("r", encoding="utf-8") as state_file:
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data = json.load(state_file)
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if force_end:
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data["mission_ended"] = True
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debriefing = Debriefing(data, self.game, self.unit_map)
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debriefing.merge_simulation_results(self.aircraft_simulation.results)
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return debriefing
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def process_results(self, debriefing: Debriefing) -> None:
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if self.unit_map is None:
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raise RuntimeError(
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"Simulation has no unit map. Results processing began before a mission "
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"was generated."
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)
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MissionResultsProcessor(self.game).commit(debriefing)
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def finish(self) -> None:
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self.unit_map = None
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