dcs_liberation/gen/sam/aaa_ww2_ally_flak.py
RndName eff674c441 remove prices from sam generators
The prices are only estimations due to randomization. the real price will be only known when the generator was used and the final units are known

(cherry picked from commit b2db27f9aa06ddbeb6c9e87686abb04cd2f2bb16)
2021-07-02 16:46:29 -07:00

83 lines
2.2 KiB
Python

import random
from dcs.vehicles import AirDefence, Armor, Unarmed
from gen.sam.airdefensegroupgenerator import (
AirDefenseRange,
AirDefenseGroupGenerator,
)
class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
"""
This generate an ally flak artillery group
"""
name = "WW2 Ally Flak Site"
def generate(self):
positions = self.get_circular_position(4, launcher_distance=30, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.QF_37_AA,
"AA#" + str(i),
position[0],
position[1],
position[2],
)
positions = self.get_circular_position(8, launcher_distance=60, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.M1_37mm,
"AA#" + str(4 + i),
position[0],
position[1],
position[2],
)
positions = self.get_circular_position(8, launcher_distance=90, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.M45_Quadmount,
"AA#" + str(12 + i),
position[0],
position[1],
position[2],
)
# Add a commander truck
self.add_unit(
Unarmed.Willys_MB,
"CMD#1",
self.position.x,
self.position.y - 20,
random.randint(0, 360),
)
self.add_unit(
Unarmed.M30_CC,
"LOG#1",
self.position.x,
self.position.y + 20,
random.randint(0, 360),
)
self.add_unit(
Unarmed.M4_Tractor,
"LOG#2",
self.position.x + 20,
self.position.y,
random.randint(0, 360),
)
self.add_unit(
Unarmed.Bedford_MWD,
"LOG#3",
self.position.x - 20,
self.position.y,
random.randint(0, 360),
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.AAA