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A possible explanation for the infrequent CTDs we've been seeing since adding fast forward is that QWebChannel doesn't keep a reference to the python objects that it passes to js, so if the object is GC'd before the front end is done with it, it crashes. We don't really like QWebChannel anyway, so this begins replacing that with FastAPI.
39 lines
1.2 KiB
Python
39 lines
1.2 KiB
Python
from uuid import UUID
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from fastapi import APIRouter, Depends
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from game import Game
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from game.ato import Flight
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from game.server import GameContext
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from .models import HoldZonesJs, IpZonesJs, JoinZonesJs
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router = APIRouter(prefix="/debug/waypoint-geometries")
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# TODO: Maintain map of UUID -> Flight in Game.
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def find_flight(game: Game, flight_id: UUID) -> Flight:
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for coalition in game.coalitions:
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for package in coalition.ato.packages:
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for flight in package.flights:
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if flight.id == flight_id:
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return flight
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raise KeyError(f"No flight found with ID {flight_id}")
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@router.get("/hold/{flight_id}")
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def hold_zones(flight_id: UUID, game: Game = Depends(GameContext.get)) -> HoldZonesJs:
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flight = find_flight(game, flight_id)
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return HoldZonesJs.for_flight(flight, game)
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@router.get("/ip/{flight_id}")
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def ip_zones(flight_id: UUID, game: Game = Depends(GameContext.get)) -> IpZonesJs:
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flight = find_flight(game, flight_id)
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return IpZonesJs.for_flight(flight, game)
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@router.get("/join/{flight_id}")
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def join_zones(flight_id: UUID, game: Game = Depends(GameContext.get)) -> JoinZonesJs:
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flight = find_flight(game, flight_id)
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return JoinZonesJs.for_flight(flight, game)
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