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https://github.com/dcs-liberation/dcs_liberation.git
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A possible explanation for the infrequent CTDs we've been seeing since adding fast forward is that QWebChannel doesn't keep a reference to the python objects that it passes to js, so if the object is GC'd before the front end is done with it, it crashes. We don't really like QWebChannel anyway, so this begins replacing that with FastAPI.
68 lines
2.0 KiB
Python
68 lines
2.0 KiB
Python
from __future__ import annotations
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import logging
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from pathlib import Path
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from typing import (
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Optional,
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)
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from PySide2.QtCore import QUrl
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from PySide2.QtWebChannel import QWebChannel
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from PySide2.QtWebEngineWidgets import (
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QWebEnginePage,
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QWebEngineSettings,
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QWebEngineView,
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)
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from game import Game
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from qt_ui.models import GameModel
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from qt_ui.simcontroller import SimController
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from .model import MapModel
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class LoggingWebPage(QWebEnginePage):
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def javaScriptConsoleMessage(
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self,
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level: QWebEnginePage.JavaScriptConsoleMessageLevel,
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message: str,
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line_number: int,
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source: str,
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) -> None:
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if level == QWebEnginePage.JavaScriptConsoleMessageLevel.ErrorMessageLevel:
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logging.error(message)
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elif level == QWebEnginePage.JavaScriptConsoleMessageLevel.WarningMessageLevel:
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logging.warning(message)
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else:
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logging.info(message)
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class QLiberationMap(QWebEngineView):
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def __init__(
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self, game_model: GameModel, sim_controller: SimController, parent
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) -> None:
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super().__init__(parent)
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self.game_model = game_model
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self.setMinimumSize(800, 600)
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self.map_model = MapModel(game_model, sim_controller)
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self.channel = QWebChannel()
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self.channel.registerObject("game", self.map_model)
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self.page = LoggingWebPage(self)
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# Required to allow "cross-origin" access from file:// scoped canvas.html to the
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# localhost HTTP backend.
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self.page.settings().setAttribute(
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QWebEngineSettings.LocalContentCanAccessRemoteUrls, True
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)
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self.page.setWebChannel(self.channel)
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self.page.load(
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QUrl.fromLocalFile(str(Path("resources/ui/map/canvas.html").resolve()))
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)
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self.setPage(self.page)
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def set_game(self, game: Optional[Game]) -> None:
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if game is None:
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self.map_model.clear()
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else:
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self.map_model.reset()
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