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https://github.com/dcs-liberation/dcs_liberation.git
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A possible explanation for the infrequent CTDs we've been seeing since adding fast forward is that QWebChannel doesn't keep a reference to the python objects that it passes to js, so if the object is GC'd before the front end is done with it, it crashes. We don't really like QWebChannel anyway, so this begins replacing that with FastAPI.
92 lines
2.8 KiB
Python
92 lines
2.8 KiB
Python
from __future__ import annotations
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from typing import List
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from PySide2.QtCore import Property, QObject, Signal
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from game import Game
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from game.server.leaflet import LeafletLatLon
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from game.theater import ControlPoint
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from game.transfers import MultiGroupTransport, TransportMap
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class SupplyRouteJs(QObject):
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pointsChanged = Signal()
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frontActiveChanged = Signal()
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isSeaChanged = Signal()
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blueChanged = Signal()
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activeTransportsChanged = Signal()
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def __init__(
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self,
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a: ControlPoint,
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b: ControlPoint,
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points: List[LeafletLatLon],
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sea_route: bool,
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game: Game,
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) -> None:
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super().__init__()
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self.control_point_a = a
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self.control_point_b = b
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self._points = points
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self.sea_route = sea_route
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self.game = game
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def find_in_transport_map(
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self, transport_map: TransportMap
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) -> List[MultiGroupTransport]:
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transports = []
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transport = transport_map.find_transport(
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self.control_point_a, self.control_point_b
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)
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if transport is not None:
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transports.append(transport)
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transport = transport_map.find_transport(
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self.control_point_b, self.control_point_a
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)
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if transport is not None:
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transports.append(transport)
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return transports
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def find_transports(self) -> List[MultiGroupTransport]:
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if self.sea_route:
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return self.find_in_transport_map(
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self.game.blue.transfers.cargo_ships
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) + self.find_in_transport_map(self.game.red.transfers.cargo_ships)
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return self.find_in_transport_map(
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self.game.blue.transfers.convoys
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) + self.find_in_transport_map(self.game.red.transfers.convoys)
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@Property(list, notify=activeTransportsChanged)
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def activeTransports(self) -> List[str]:
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transports = self.find_transports()
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if not transports:
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return []
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descriptions = []
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for transport in transports:
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units = "units" if transport.size > 1 else "unit"
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descriptions.append(
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f"{transport.size} {units} transferring from {transport.origin} to "
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f"{transport.destination}"
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)
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return descriptions
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@Property(list, notify=pointsChanged)
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def points(self) -> List[LeafletLatLon]:
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return self._points
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@Property(bool, notify=frontActiveChanged)
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def frontActive(self) -> bool:
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if self.sea_route:
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return False
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return self.control_point_a.front_is_active(self.control_point_b)
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@Property(bool, notify=isSeaChanged)
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def isSea(self) -> bool:
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return self.sea_route
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@Property(bool, notify=blueChanged)
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def blue(self) -> bool:
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return self.control_point_a.captured
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