Files
dcs_liberation/game/mission.py
2018-05-29 03:35:59 +03:00

100 lines
3.9 KiB
Python

import typing
from globals import *
from dcs.mission import *
from dcs.unitgroup import *
from dcs.vehicles import *
from theater.controlpoint import *
from theater.base import *
from gen.armor import *
from gen.aircraft import *
from gen.aaa import *
from gen.conflictgen import *
class Operation:
def __init__(self, mission: Mission, conflict: Conflict):
self.mission = mission
self.conflict = conflict
self.armorgen = ArmorConflictGenerator(self.mission, self.conflict)
self.airgen = AircraftConflictGenerator(self.mission, self.conflict)
self.aagen = AAConflictGenerator(self.mission, self.conflict)
class CaptureOperation(Operation):
def __init__(self,
mission: Mission,
from_cp: ControlPoint,
to_cp: ControlPoint,
cas: typing.Dict[PlaneType, int],
escort: typing.Dict[PlaneType, int],
attack: typing.Dict[Armor, int],
intercept: typing.Dict[PlaneType, int],
defense: typing.Dict[Armor, int],
aa: typing.Dict[AirDefence, int]):
conflict = None
if from_cp.captured:
assert not to_cp.captured
conflict = to_cp.conflict_attack(from_cp, US, THEM)
else:
assert not from_cp.captured
conflict = to_cp.conflict_attack(from_cp, THEM, US)
super(CaptureOperation, self).__init__(mission, conflict)
self.from_cp = from_cp
self.to_cp = to_cp
self.cas = cas
self.escort = escort
self.intercept = intercept
self.attack = attack
self.defense = defense
self.aa = aa
@classmethod
def player_defending(self, from_cp: ControlPoint, to_cp: ControlPoint, interceptors: typing.Dict[PlaneType, int]):
cas = from_cp.base.scramble_cas(to_cp)
escort = from_cp.base.scramble_sweep(to_cp)
attackers = from_cp.base.assemble_cap(to_cp)
return CaptureOperation(from_cp=from_cp,
to_cp=to_cp,
cas=cas,
escort=escort,
attack=attackers,
intercept=interceptors,
defense=to_cp.base.armor,
aa=to_cp.base.aa)
@classmethod
def player_attacking(self, from_cp: ControlPoint, to_cp: ControlPoint, cas: typing.Dict[PlaneType, int], escort: typing.Dict[PlaneType, int], armor: typing.Dict[Armor, int]):
interceptors = to_cp.base.scramble_sweep()
return CaptureOperation(from_cp=from_cp,
to_cp=to_cp,
cas=cas,
escort=escort,
attack=armor,
intercept=interceptors,
defense=to_cp.base.armor,
aa=to_cp.base.aa)
@classmethod
def playerless(self, mission: Mission, from_cp: ControlPoint, to_cp: ControlPoint):
return CaptureOperation(mission=mission,
from_cp=from_cp,
to_cp=to_cp,
cas=from_cp.base.scramble_cas(to_cp),
escort=from_cp.base.scramble_sweep(to_cp),
attack=from_cp.base.assemble_cap(to_cp),
intercept=to_cp.base.scramble_interceptors(0.5),
defense=to_cp.base.assemble_defense(0.5),
aa=to_cp.base.aa)
def generate(self):
self.armorgen.generate(self.attack, self.defense)
self.airgen.generate_cas(self.cas)
self.airgen.generate_escort(self.escort)
self.airgen.generate_interceptors(self.intercept)
self.aagen.generate(self.aa)