dcs_liberation/resources/ui/templates/mission_start_EN.j2
zhexu14 3a9a2f5a3f
Update UI template to match setting name (#3471)
This PR updates the UI template for the mission start screen to rename
"Never delay player flights" to "Player flights ignore TOT and spawn
immediately" as the setting name has been updated.
2024-12-02 10:39:38 +00:00

52 lines
1.5 KiB
Django/Jinja

<b>You are clear for takeoff</b>
<p>
Some player flights may be delayed to start. For such flights, it will not be
possible to enter the cockpit until its mission start time, shown in the flight
information window.
</p>
<p>
To reduce delays, schedule packages with player flights with an earlier TOT.
Note that if some flights within the package will take a long time to reach the
target, a player flight may still be delayed.
</p>
<p>
To avoid delays entirely, use the "Player flights ignore TOT and spawn immediately" option in the
mission generation settings. Note that this will <strong>not</strong> adjust
the timing of your mission; this option only allows you to wait in the
cockpit.
</p>
<p>
For more information, see the
<a
href="https://github.com/dcs-liberation/dcs_liberation/wiki/Mission-planning"
style="color: #ffffff"
>mission planning documentation</a> on our wiki.
</p>
<h2>Launching the mission:</h2>
<p>
Launch the <code>liberation_nextturn</code> mission as you normally would for
single- or multi-player.
</p>
<p>
For advice on using a dedicated server to play DCS Liberation, see
<a
style="color: #ffffff"
href="https://github.com/dcs-liberation/dcs_liberation/wiki/Dedicated-Server-Guide"
>the guide</a> on our wiki.
</p>
<h2>Finishing</h2>
<p>Once you have played the mission, click on the \"Accept Results\" button.</p>
<p>
If DCS Liberation does not detect mission end, use the manually submit button,
and choose the state.json file.
</p>