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https://github.com/dcs-liberation/dcs_liberation.git
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UI isn't finished. Bulk transfers where the player doesn't care what aircraft get used work (though they're chosen with no thought at all), but being able to plan your own airlift flight isn't here yet. Cargo planes are not implemented yet. No way to view the cargo of a flight (will come with the cargo flight planning UI). The airlift flight/package creation should probably be moved out of the UI and into the game code. AI doesn't use these yet. https://github.com/Khopa/dcs_liberation/issues/825
219 lines
7.2 KiB
Python
219 lines
7.2 KiB
Python
from __future__ import annotations
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from datetime import timedelta
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from enum import Enum
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from typing import Dict, List, Optional, TYPE_CHECKING, Type
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from dcs.mapping import Point
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from dcs.point import MovingPoint, PointAction
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from dcs.unittype import FlyingType
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from game import db
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from game.data.weapons import Weapon
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from game.theater.controlpoint import ControlPoint, MissionTarget
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from game.utils import Distance, meters
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if TYPE_CHECKING:
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from game.transfers import AirliftOrder
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from gen.ato import Package
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from gen.flights.flightplan import FlightPlan
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class FlightType(Enum):
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"""Enumeration of mission types.
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The value of each enumeration is the name that will be shown in the UI.
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These values are persisted to the save game as well since they are a part of
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each flight and thus a part of the ATO, so changing these values will break
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save compat.
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"""
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TARCAP = "TARCAP"
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BARCAP = "BARCAP"
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CAS = "CAS"
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INTERCEPTION = "Intercept"
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STRIKE = "Strike"
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ANTISHIP = "Anti-ship"
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SEAD = "SEAD"
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DEAD = "DEAD"
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ESCORT = "Escort"
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BAI = "BAI"
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SWEEP = "Fighter sweep"
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OCA_RUNWAY = "OCA/Runway"
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OCA_AIRCRAFT = "OCA/Aircraft"
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AEWC = "AEW&C"
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TRANSPORT = "Transport"
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def __str__(self) -> str:
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return self.value
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class FlightWaypointType(Enum):
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TAKEOFF = 0 # Take off point
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ASCEND_POINT = 1 # Ascension point after take off
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PATROL = 2 # Patrol point
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PATROL_TRACK = 3 # Patrol race track
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NAV = 4 # Nav point
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INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
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INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
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INGRESS_CAS = 7 # Ingress cas (should start CAS task)
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CAS = 8 # Should do CAS there
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EGRESS = 9 # Should stop attack
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DESCENT_POINT = 10 # Should start descending to pattern alt
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LANDING_POINT = 11 # Should land there
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TARGET_POINT = 12 # A target building or static object, position
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TARGET_GROUP_LOC = 13 # A target group approximate location
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TARGET_SHIP = 14 # A target ship known location
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CUSTOM = 15 # User waypoint (no specific behaviour)
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JOIN = 16
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SPLIT = 17
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LOITER = 18
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INGRESS_ESCORT = 19
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INGRESS_DEAD = 20
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INGRESS_SWEEP = 21
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INGRESS_BAI = 22
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DIVERT = 23
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INGRESS_OCA_RUNWAY = 24
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INGRESS_OCA_AIRCRAFT = 25
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PICKUP = 26
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DROP_OFF = 27
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class FlightWaypoint:
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def __init__(
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self,
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waypoint_type: FlightWaypointType,
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x: float,
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y: float,
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alt: Distance = meters(0),
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) -> None:
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"""Creates a flight waypoint.
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Args:
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waypoint_type: The waypoint type.
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x: X cooidinate of the waypoint.
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y: Y coordinate of the waypoint.
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alt: Altitude of the waypoint. By default this is AGL, but it can be
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changed to MSL by setting alt_type to "RADIO".
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"""
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self.waypoint_type = waypoint_type
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self.x = x
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self.y = y
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self.alt = alt
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self.alt_type = "BARO"
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self.name = ""
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# TODO: Merge with pretty_name.
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# Only used in the waypoint list in the flight edit page. No sense
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# having three names. A short and long form is enough.
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self.description = ""
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self.targets: List[MissionTarget] = []
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self.obj_name = ""
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self.pretty_name = ""
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self.only_for_player = False
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self.flyover = False
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# These are set very late by the air conflict generator (part of mission
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# generation). We do it late so that we don't need to propagate changes
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# to waypoint times whenever the player alters the package TOT or the
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# flight's offset in the UI.
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self.tot: Optional[timedelta] = None
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self.departure_time: Optional[timedelta] = None
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@property
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def position(self) -> Point:
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return Point(self.x, self.y)
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@classmethod
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def from_pydcs(cls, point: MovingPoint, from_cp: ControlPoint) -> "FlightWaypoint":
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waypoint = FlightWaypoint(
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FlightWaypointType.NAV,
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point.position.x,
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point.position.y,
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meters(point.alt),
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)
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waypoint.alt_type = point.alt_type
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# Other actions exist... but none of them *should* be the first
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# waypoint for a flight.
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waypoint.waypoint_type = {
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PointAction.TurningPoint: FlightWaypointType.NAV,
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PointAction.FlyOverPoint: FlightWaypointType.NAV,
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PointAction.FromParkingArea: FlightWaypointType.TAKEOFF,
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PointAction.FromParkingAreaHot: FlightWaypointType.TAKEOFF,
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PointAction.FromRunway: FlightWaypointType.TAKEOFF,
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}[point.action]
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if waypoint.waypoint_type == FlightWaypointType.NAV:
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waypoint.name = "NAV"
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waypoint.pretty_name = "Nav"
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waypoint.description = "Nav"
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else:
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waypoint.name = "TAKEOFF"
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waypoint.pretty_name = "Takeoff"
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waypoint.description = "Takeoff"
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waypoint.description = f"Takeoff from {from_cp.name}"
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return waypoint
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class Flight:
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def __init__(
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self,
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package: Package,
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country: str,
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unit_type: Type[FlyingType],
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count: int,
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flight_type: FlightType,
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start_type: str,
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departure: ControlPoint,
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arrival: ControlPoint,
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divert: Optional[ControlPoint],
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custom_name: Optional[str] = None,
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cargo: Optional[AirliftOrder] = None,
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) -> None:
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self.package = package
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self.country = country
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self.unit_type = unit_type
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self.count = count
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self.departure = departure
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self.arrival = arrival
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self.divert = divert
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self.flight_type = flight_type
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# TODO: Replace with FlightPlan.
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self.targets: List[MissionTarget] = []
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self.loadout: Dict[int, Optional[Weapon]] = {}
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self.start_type = start_type
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self.use_custom_loadout = False
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self.client_count = 0
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self.custom_name = custom_name
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# Only used by transport missions.
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self.cargo = cargo
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# Will be replaced with a more appropriate FlightPlan by
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# FlightPlanBuilder, but an empty flight plan the flight begins with an
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# empty flight plan.
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from gen.flights.flightplan import CustomFlightPlan
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self.flight_plan: FlightPlan = CustomFlightPlan(
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package=package, flight=self, custom_waypoints=[]
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)
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@property
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def from_cp(self) -> ControlPoint:
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return self.departure
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@property
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def points(self) -> List[FlightWaypoint]:
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return self.flight_plan.waypoints[1:]
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def __repr__(self):
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name = db.unit_type_name(self.unit_type)
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if self.custom_name:
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return f"{self.custom_name} {self.count} x {name}"
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return f"[{self.flight_type}] {self.count} x {name}"
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def __str__(self):
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name = db.unit_get_expanded_info(self.country, self.unit_type, "name")
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if self.custom_name:
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return f"{self.custom_name} {self.count} x {name}"
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return f"[{self.flight_type}] {self.count} x {name}"
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