Dan Albert 481f195725 Airlift support.
UI isn't finished. Bulk transfers where the player doesn't care what
aircraft get used work (though they're chosen with no thought at all),
but being able to plan your own airlift flight isn't here yet.

Cargo planes are not implemented yet.

No way to view the cargo of a flight (will come with the cargo flight
planning UI).

The airlift flight/package creation should probably be moved out of the
UI and into the game code.

AI doesn't use these yet.

https://github.com/Khopa/dcs_liberation/issues/825
2021-04-22 00:30:18 -07:00

219 lines
7.2 KiB
Python

from __future__ import annotations
from datetime import timedelta
from enum import Enum
from typing import Dict, List, Optional, TYPE_CHECKING, Type
from dcs.mapping import Point
from dcs.point import MovingPoint, PointAction
from dcs.unittype import FlyingType
from game import db
from game.data.weapons import Weapon
from game.theater.controlpoint import ControlPoint, MissionTarget
from game.utils import Distance, meters
if TYPE_CHECKING:
from game.transfers import AirliftOrder
from gen.ato import Package
from gen.flights.flightplan import FlightPlan
class FlightType(Enum):
"""Enumeration of mission types.
The value of each enumeration is the name that will be shown in the UI.
These values are persisted to the save game as well since they are a part of
each flight and thus a part of the ATO, so changing these values will break
save compat.
"""
TARCAP = "TARCAP"
BARCAP = "BARCAP"
CAS = "CAS"
INTERCEPTION = "Intercept"
STRIKE = "Strike"
ANTISHIP = "Anti-ship"
SEAD = "SEAD"
DEAD = "DEAD"
ESCORT = "Escort"
BAI = "BAI"
SWEEP = "Fighter sweep"
OCA_RUNWAY = "OCA/Runway"
OCA_AIRCRAFT = "OCA/Aircraft"
AEWC = "AEW&C"
TRANSPORT = "Transport"
def __str__(self) -> str:
return self.value
class FlightWaypointType(Enum):
TAKEOFF = 0 # Take off point
ASCEND_POINT = 1 # Ascension point after take off
PATROL = 2 # Patrol point
PATROL_TRACK = 3 # Patrol race track
NAV = 4 # Nav point
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
CAS = 8 # Should do CAS there
EGRESS = 9 # Should stop attack
DESCENT_POINT = 10 # Should start descending to pattern alt
LANDING_POINT = 11 # Should land there
TARGET_POINT = 12 # A target building or static object, position
TARGET_GROUP_LOC = 13 # A target group approximate location
TARGET_SHIP = 14 # A target ship known location
CUSTOM = 15 # User waypoint (no specific behaviour)
JOIN = 16
SPLIT = 17
LOITER = 18
INGRESS_ESCORT = 19
INGRESS_DEAD = 20
INGRESS_SWEEP = 21
INGRESS_BAI = 22
DIVERT = 23
INGRESS_OCA_RUNWAY = 24
INGRESS_OCA_AIRCRAFT = 25
PICKUP = 26
DROP_OFF = 27
class FlightWaypoint:
def __init__(
self,
waypoint_type: FlightWaypointType,
x: float,
y: float,
alt: Distance = meters(0),
) -> None:
"""Creates a flight waypoint.
Args:
waypoint_type: The waypoint type.
x: X cooidinate of the waypoint.
y: Y coordinate of the waypoint.
alt: Altitude of the waypoint. By default this is AGL, but it can be
changed to MSL by setting alt_type to "RADIO".
"""
self.waypoint_type = waypoint_type
self.x = x
self.y = y
self.alt = alt
self.alt_type = "BARO"
self.name = ""
# TODO: Merge with pretty_name.
# Only used in the waypoint list in the flight edit page. No sense
# having three names. A short and long form is enough.
self.description = ""
self.targets: List[MissionTarget] = []
self.obj_name = ""
self.pretty_name = ""
self.only_for_player = False
self.flyover = False
# These are set very late by the air conflict generator (part of mission
# generation). We do it late so that we don't need to propagate changes
# to waypoint times whenever the player alters the package TOT or the
# flight's offset in the UI.
self.tot: Optional[timedelta] = None
self.departure_time: Optional[timedelta] = None
@property
def position(self) -> Point:
return Point(self.x, self.y)
@classmethod
def from_pydcs(cls, point: MovingPoint, from_cp: ControlPoint) -> "FlightWaypoint":
waypoint = FlightWaypoint(
FlightWaypointType.NAV,
point.position.x,
point.position.y,
meters(point.alt),
)
waypoint.alt_type = point.alt_type
# Other actions exist... but none of them *should* be the first
# waypoint for a flight.
waypoint.waypoint_type = {
PointAction.TurningPoint: FlightWaypointType.NAV,
PointAction.FlyOverPoint: FlightWaypointType.NAV,
PointAction.FromParkingArea: FlightWaypointType.TAKEOFF,
PointAction.FromParkingAreaHot: FlightWaypointType.TAKEOFF,
PointAction.FromRunway: FlightWaypointType.TAKEOFF,
}[point.action]
if waypoint.waypoint_type == FlightWaypointType.NAV:
waypoint.name = "NAV"
waypoint.pretty_name = "Nav"
waypoint.description = "Nav"
else:
waypoint.name = "TAKEOFF"
waypoint.pretty_name = "Takeoff"
waypoint.description = "Takeoff"
waypoint.description = f"Takeoff from {from_cp.name}"
return waypoint
class Flight:
def __init__(
self,
package: Package,
country: str,
unit_type: Type[FlyingType],
count: int,
flight_type: FlightType,
start_type: str,
departure: ControlPoint,
arrival: ControlPoint,
divert: Optional[ControlPoint],
custom_name: Optional[str] = None,
cargo: Optional[AirliftOrder] = None,
) -> None:
self.package = package
self.country = country
self.unit_type = unit_type
self.count = count
self.departure = departure
self.arrival = arrival
self.divert = divert
self.flight_type = flight_type
# TODO: Replace with FlightPlan.
self.targets: List[MissionTarget] = []
self.loadout: Dict[int, Optional[Weapon]] = {}
self.start_type = start_type
self.use_custom_loadout = False
self.client_count = 0
self.custom_name = custom_name
# Only used by transport missions.
self.cargo = cargo
# Will be replaced with a more appropriate FlightPlan by
# FlightPlanBuilder, but an empty flight plan the flight begins with an
# empty flight plan.
from gen.flights.flightplan import CustomFlightPlan
self.flight_plan: FlightPlan = CustomFlightPlan(
package=package, flight=self, custom_waypoints=[]
)
@property
def from_cp(self) -> ControlPoint:
return self.departure
@property
def points(self) -> List[FlightWaypoint]:
return self.flight_plan.waypoints[1:]
def __repr__(self):
name = db.unit_type_name(self.unit_type)
if self.custom_name:
return f"{self.custom_name} {self.count} x {name}"
return f"[{self.flight_type}] {self.count} x {name}"
def __str__(self):
name = db.unit_get_expanded_info(self.country, self.unit_type, "name")
if self.custom_name:
return f"{self.custom_name} {self.count} x {name}"
return f"[{self.flight_type}] {self.count} x {name}"