dcs_liberation/qt_ui/windows/QDebriefingWindow.py
Khopa 4c3ff906ff Improved layout for airbase window layout.
Fixed missing icons for some windows.
2019-10-11 01:14:43 +02:00

80 lines
2.7 KiB
Python

from PySide2.QtGui import QIcon
from PySide2.QtWidgets import QLabel, QDialog, QVBoxLayout, QGroupBox, QGridLayout, QPushButton
from game.game import Event, db, Game
from userdata.debriefing import Debriefing
class QDebriefingWindow(QDialog):
def __init__(self, debriefing: Debriefing, gameEvent: Event, game: Game):
super(QDebriefingWindow, self).__init__()
self.setModal(True)
self.setWindowTitle("Debriefing")
self.setMinimumSize(300, 200)
self.setWindowIcon(QIcon("./resources/icon.png"))
self.game = game
self.gameEvent = gameEvent
self.debriefing = debriefing
self.player_losses = debriefing.destroyed_units.get(self.game.player_country, {})
self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy_country, {})
self.initUI()
def initUI(self):
self.layout = QVBoxLayout()
# Result
if self.gameEvent.is_successfull(self.debriefing):
title = QLabel("<b>Operation Succesfull !</b>")
title.setProperty("style", "title-success")
else:
title = QLabel("<b>Operation failed !</b>")
title.setProperty("style", "title-danger")
self.layout.addWidget(title)
# Player lost units
lostUnits = QGroupBox(self.game.player_country + "'s lost units :")
lostUnitsLayout = QGridLayout()
lostUnits.setLayout(lostUnitsLayout)
row = 0
for unit_type, count in self.player_losses.items():
lostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
lostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
row += 1
self.layout.addWidget(lostUnits)
# Enemy lost units
enemylostUnits = QGroupBox(self.game.enemy_country + "'s lost units :")
enemylostUnitsLayout = QGridLayout()
enemylostUnits.setLayout(enemylostUnitsLayout)
row = 0
if self.debriefing.destroyed_objects:
enemylostUnitsLayout.addWidget(QLabel("Ground assets"), row, 0)
enemylostUnitsLayout.addWidget(QLabel("{}".format(len(self.debriefing.destroyed_objects))), row, 1)
row += 1
for unit_type, count in self.enemy_losses.items():
if count == 0:
continue
enemylostUnitsLayout.addWidget(QLabel(db.unit_type_name(unit_type)), row, 0)
enemylostUnitsLayout.addWidget(QLabel("{}".format(count)), row, 1)
row += 1
self.layout.addWidget(enemylostUnits)
# confirm button
okay = QPushButton("Okay")
okay.clicked.connect(self.close)
self.layout.addWidget(okay)
self.setLayout(self.layout)