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49 lines
1.8 KiB
Python
49 lines
1.8 KiB
Python
import random
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from gen.sam.group_generator import GroupGenerator
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from dcs import unitgroup
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from dcs.point import PointAction
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from dcs.unit import Ship
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from dcs.ships import *
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class DDGroupGenerator(GroupGenerator):
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def __init__(self, game, ground_object, faction, ddtype):
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self.game = game
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self.go = ground_object
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self.position = ground_object.position
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self.heading = random.randint(0, 359)
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self.faction = faction
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self.vg = unitgroup.ShipGroup(self.game.next_group_id(), self.groupNamePrefix + self.go.group_identifier)
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wp = self.vg.add_waypoint(self.position, 0)
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wp.ETA_locked = True
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self.ddtype = ddtype
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def generate(self):
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self.add_unit(self.ddtype, "DD1", self.position.x + 500, self.position.y + 900, self.heading)
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self.add_unit(self.ddtype, "DD2", self.position.x + 500, self.position.y - 900, self.heading)
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self.get_generated_group().points[0].speed = 20
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def add_unit(self, unit_type, name, pos_x, pos_y, heading):
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nn = "cgroup|" + str(self.go.cp_id) + '|' + str(self.go.group_id) + '|' + str(self.go.group_identifier) + "|" + name
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unit = Ship(self.game.next_unit_id(),
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nn, unit_type)
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unit.position.x = pos_x
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unit.position.y = pos_y
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unit.heading = heading
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self.vg.add_unit(unit)
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return unit
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class OliverHazardPerryGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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super(OliverHazardPerryGroupGenerator, self).__init__(game, ground_object, faction, Oliver_Hazzard_Perry_class)
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class ArleighBurkeGroupGenerator(DDGroupGenerator):
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def __init__(self, game, ground_object, faction):
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super(ArleighBurkeGroupGenerator, self).__init__(game, ground_object, faction, USS_Arleigh_Burke_IIa)
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