84 lines
3.2 KiB
Python

import logging
from PySide2.QtCore import Signal
from PySide2.QtWidgets import QLabel, QGroupBox, QSpinBox, QGridLayout
from game import Game
from gen.flights.flight import Flight
from qt_ui.models import PackageModel
class QFlightSlotEditor(QGroupBox):
changed = Signal()
def __init__(self, package_model: PackageModel, flight: Flight, game: Game):
super().__init__("Slots")
self.package_model = package_model
self.flight = flight
self.game = game
self.inventory = self.game.aircraft_inventory.for_control_point(
flight.from_cp
)
available = self.inventory.available(self.flight.unit_type)
max_count = self.flight.count + available
if max_count > 4:
max_count = 4
layout = QGridLayout()
self.aircraft_count = QLabel("Aircraft count :")
self.aircraft_count_spinner = QSpinBox()
self.aircraft_count_spinner.setMinimum(1)
self.aircraft_count_spinner.setMaximum(max_count)
self.aircraft_count_spinner.setValue(flight.count)
self.aircraft_count_spinner.valueChanged.connect(self._changed_aircraft_count)
self.client_count = QLabel("Client slots count :")
self.client_count_spinner = QSpinBox()
self.client_count_spinner.setMinimum(0)
self.client_count_spinner.setMaximum(max_count)
self.client_count_spinner.setValue(flight.client_count)
self.client_count_spinner.valueChanged.connect(self._changed_client_count)
if not self.flight.unit_type.flyable:
self.client_count_spinner.setValue(0)
self.client_count_spinner.setEnabled(False)
layout.addWidget(self.aircraft_count, 0, 0)
layout.addWidget(self.aircraft_count_spinner, 0, 1)
layout.addWidget(self.client_count, 1, 0)
layout.addWidget(self.client_count_spinner, 1, 1)
self.setLayout(layout)
def _changed_aircraft_count(self):
self.game.aircraft_inventory.return_from_flight(self.flight)
old_count = self.flight.count
self.flight.count = int(self.aircraft_count_spinner.value())
try:
self.game.aircraft_inventory.claim_for_flight(self.flight)
except ValueError:
# The UI should have prevented this, but if we ran out of aircraft
# then roll back the inventory change.
difference = self.flight.count - old_count
available = self.inventory.available(self.flight.unit_type)
logging.error(
f"Could not add {difference} additional aircraft to "
f"{self.flight} because {self.flight.from_cp} has only "
f"{available} {self.flight.unit_type} remaining")
self.flight.count = old_count
self.game.aircraft_inventory.claim_for_flight(self.flight)
self.changed.emit()
def _changed_client_count(self):
self.flight.client_count = int(self.client_count_spinner.value())
self._cap_client_count()
self.package_model.update_tot()
self.changed.emit()
def _cap_client_count(self):
if self.flight.client_count > self.flight.count:
self.flight.client_count = self.flight.count
self.client_count_spinner.setValue(self.flight.client_count)