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52 lines
2.1 KiB
Python
52 lines
2.1 KiB
Python
from game.db import assigned_units_split
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from .operation import *
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class ConvoyStrikeOperation(Operation):
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strikegroup = None # type: db.AssignedUnitsDict
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target = None # type: db.ArmorDict
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def setup(self,
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target: db.ArmorDict,
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strikegroup: db.AssignedUnitsDict):
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self.strikegroup = strikegroup
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self.target = target
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def prepare(self, terrain: Terrain, is_quick: bool):
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super(ConvoyStrikeOperation, self).prepare(terrain, is_quick)
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conflict = Conflict.convoy_strike_conflict(
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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attacker=self.current_mission.country(self.attacker_country),
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defender=self.current_mission.country(self.defender_country),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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)
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self.initialize(mission=self.current_mission,
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conflict=conflict)
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def generate(self):
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if self.is_player_attack:
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self.prepare_carriers(db.unitdict_from(self.strikegroup))
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planes_flights = {k: v for k, v in self.strikegroup.items() if k in plane_map.values()}
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self.airgen.generate_cas_strikegroup(*assigned_units_split(planes_flights), at=self.attackers_starting_position)
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heli_flights = {k: v for k, v in self.strikegroup.items() if k in helicopters.helicopter_map.values()}
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if heli_flights:
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self.briefinggen.append_frequency("FARP + Heli flights", "127.5 MHz AM")
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for farp, dict in zip(self.groundobjectgen.generate_farps(sum([x[0] for x in heli_flights.values()])),
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db.assignedunits_split_to_count(heli_flights, self.groundobjectgen.FARP_CAPACITY)):
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self.airgen.generate_cas_strikegroup(*assigned_units_split(dict),
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at=farp,
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escort=len(planes_flights) == 0)
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self.armorgen.generate_convoy(self.target)
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self.briefinggen.append_waypoint("TARGET")
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super(ConvoyStrikeOperation, self).generate()
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