mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
If we don't do this, the uvicorn server may log its shutdown after the Qt application has closed, and the signal this attempts to emit may not be valid. Disconnect the log signals when the application exits to prevent that. There's actually another solution that I thought would be better, but I couldn't get it to work: https://www.pyinstaller.org/en/stable/feature-notes.html#automatic-hiding-and-minimization-of-console-window-under-windows describes a way to have pyinstaller hide or minimize the console rather than disabling it entirely. I was never really fond of getting rid of the console window in the first place, but it did bother some users. If we could get the hide or minimize option working, that'd probably avoid bothering users, but also make the logs much easier to find, get us out of the trouble of maintaining our own log viewer, and fix the problem mentioned in the comment I add here (the log window only works if there's only one in memory log handler). Another option would be ditching our log window and instead just having that menu item open the log file or directory in whatever program the OS defaults to (probably notepad). It would still have the quirk of maybe needing to open more than one location, since logging is use configurable. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3278.
613 lines
23 KiB
Python
613 lines
23 KiB
Python
import logging
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import traceback
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import webbrowser
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from pathlib import Path
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from typing import Optional
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from PySide6.QtCore import QSettings, Qt, Signal
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from PySide6.QtGui import QAction, QActionGroup, QCloseEvent, QGuiApplication, QIcon
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from PySide6.QtWidgets import (
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QApplication,
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QFileDialog,
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QMainWindow,
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QMessageBox,
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QSplitter,
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QVBoxLayout,
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QWidget,
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)
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import qt_ui.uiconstants as CONST
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from game import Game, VERSION
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from game.debriefing import Debriefing
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from game.layout import LAYOUTS
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from game.persistence import SaveManager
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from game.server import EventStream, GameContext
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from game.server.dependencies import QtCallbacks, QtContext
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from game.theater import ControlPoint, MissionTarget, TheaterGroundObject
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from game.turnstate import TurnState
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from qt_ui import liberation_install
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from qt_ui.dialogs import Dialog
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from qt_ui.logging_handler import HookableInMemoryHandler
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from qt_ui.models import GameModel
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from qt_ui.simcontroller import SimController
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from qt_ui.uiflags import UiFlags
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from qt_ui.uncaughtexceptionhandler import UncaughtExceptionHandler
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from qt_ui.widgets.QTopPanel import QTopPanel
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from qt_ui.widgets.ato import QAirTaskingOrderPanel
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from qt_ui.widgets.map.QLiberationMap import QLiberationMap
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from qt_ui.windows.AirWingDialog import AirWingDialog
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from qt_ui.windows.BugReportDialog import BugReportDialog
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.PendingTransfersDialog import PendingTransfersDialog
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from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
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from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
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from qt_ui.windows.gameoverdialog import GameOverDialog
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from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
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from qt_ui.windows.infos.QInfoPanel import QInfoPanel
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from qt_ui.windows.logs.QLogsWindow import QLogsWindow
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from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
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from qt_ui.windows.notes.QNotesWindow import QNotesWindow
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from qt_ui.windows.preferences.QLiberationPreferencesWindow import (
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QLiberationPreferencesWindow,
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)
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from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
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from qt_ui.windows.stats.QStatsWindow import QStatsWindow
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class QLiberationWindow(QMainWindow):
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new_package_signal = Signal(MissionTarget)
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tgo_info_signal = Signal(TheaterGroundObject)
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control_point_info_signal = Signal(ControlPoint)
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def __init__(self, game: Game | None, ui_flags: UiFlags) -> None:
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super().__init__()
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self._uncaught_exception_handler = UncaughtExceptionHandler(self)
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self.game = game
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self.sim_controller = SimController(self.game)
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self.sim_controller.sim_update.connect(EventStream.put_nowait)
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self.game_model = GameModel(game, self.sim_controller)
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GameContext.set_model(self.game_model)
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self.new_package_signal.connect(
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lambda target: Dialog.open_new_package_dialog(target, self)
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)
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self.tgo_info_signal.connect(self.open_tgo_info_dialog)
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self.control_point_info_signal.connect(self.open_control_point_info_dialog)
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QtContext.set_callbacks(
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QtCallbacks(
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lambda target: self.new_package_signal.emit(target),
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lambda tgo: self.tgo_info_signal.emit(tgo),
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lambda cp: self.control_point_info_signal.emit(cp),
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)
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)
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Dialog.set_game(self.game_model)
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self.ato_panel = QAirTaskingOrderPanel(self.game_model)
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self.info_panel = QInfoPanel(self.game)
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self.liberation_map = QLiberationMap(
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self.game_model, ui_flags.dev_ui_webserver, self
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)
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self.setGeometry(300, 100, 270, 100)
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self.updateWindowTitle()
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.statusBar().showMessage("Ready")
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self.initUi(ui_flags)
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self.initActions()
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self.initToolbar()
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self.initMenuBar()
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self.connectSignals()
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# Default to maximized on the main display if we don't have any persistent
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# configuration.
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screen = QGuiApplication.primaryScreen().availableSize()
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self.setGeometry(0, 0, screen.width(), screen.height())
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self.setWindowState(Qt.WindowMaximized)
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# But override it with the saved configuration if it exists.
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self._restore_window_geometry()
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if self.game is None:
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last_save_file = liberation_install.get_last_save_file()
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if last_save_file:
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try:
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logging.info("Loading last saved game : " + str(last_save_file))
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game = SaveManager.load_player_save(last_save_file)
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self.onGameGenerated(game)
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self.updateWindowTitle(last_save_file if game else None)
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except:
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logging.exception("Error loading latest save game")
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else:
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logging.info("No existing save game")
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else:
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self.onGameGenerated(self.game)
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def initUi(self, ui_flags: UiFlags) -> None:
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hbox = QSplitter(Qt.Horizontal)
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vbox = QSplitter(Qt.Vertical)
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hbox.addWidget(self.ato_panel)
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hbox.addWidget(vbox)
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vbox.addWidget(self.liberation_map)
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vbox.addWidget(self.info_panel)
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# Will make the ATO sidebar as small as necessary to fit the content. In
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# practice this means it is sized by the hints in the panel.
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hbox.setSizes([1, 10000000])
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vbox.setSizes([600, 100])
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vbox = QVBoxLayout()
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vbox.setContentsMargins(0, 0, 0, 0)
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vbox.addWidget(
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QTopPanel(
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self.game_model,
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self.sim_controller,
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ui_flags,
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self.reset_to_pre_sim_checkpoint,
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)
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)
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vbox.addWidget(hbox)
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central_widget = QWidget()
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central_widget.setLayout(vbox)
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self.setCentralWidget(central_widget)
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def connectSignals(self):
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GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
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GameUpdateSignal.get_instance().debriefingReceived.connect(self.onDebriefing)
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GameUpdateSignal.get_instance().game_generated.connect(self.onGameGenerated)
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def initActions(self):
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self.newGameAction = QAction("&New Game", self)
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self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
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self.newGameAction.triggered.connect(self.newGame)
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self.newGameAction.setShortcut("CTRL+N")
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self.openAction = QAction("&Open", self)
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self.openAction.setIcon(QIcon(CONST.ICONS["Open"]))
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self.openAction.triggered.connect(self.openFile)
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self.openAction.setShortcut("CTRL+O")
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self.saveGameAction = QAction("&Save", self)
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self.saveGameAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveGameAction.triggered.connect(self.saveGame)
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self.saveGameAction.setShortcut("CTRL+S")
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self.saveAsAction = QAction("Save &As", self)
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self.saveAsAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveAsAction.triggered.connect(self.saveGameAs)
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self.saveAsAction.setShortcut("CTRL+A")
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self.showAboutDialogAction = QAction("&About DCS Liberation", self)
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self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
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self.showLiberationPrefDialogAction = QAction("&Preferences", self)
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self.showLiberationPrefDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showLiberationPrefDialogAction.triggered.connect(self.showLiberationDialog)
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self.openDiscordAction = QAction("&Discord Server", self)
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self.openDiscordAction.setIcon(CONST.ICONS["Discord"])
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self.openDiscordAction.triggered.connect(
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lambda: webbrowser.open_new_tab(
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"https://" + "discord.gg" + "/" + "bKrt" + "rkJ"
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)
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)
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self.openGithubAction = QAction("&Github Repo", self)
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self.openGithubAction.setIcon(CONST.ICONS["Github"])
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self.openGithubAction.triggered.connect(
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lambda: webbrowser.open_new_tab(
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"https://github.com/dcs-liberation/dcs_liberation"
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)
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)
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self.ukraineAction = QAction("&Ukraine", self)
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self.ukraineAction.setIcon(CONST.ICONS["Ukraine"])
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self.ukraineAction.triggered.connect(
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lambda: webbrowser.open_new_tab("https://shdwp.github.io/ukraine/")
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)
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self.bug_report_action = QAction("Report an &issue", self)
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self.bug_report_action.setIcon(CONST.ICONS["Bug"])
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self.bug_report_action.triggered.connect(self.show_bug_report_dialog)
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self.openLogsAction = QAction("Show &logs", self)
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self.openLogsAction.triggered.connect(self.showLogsDialog)
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self.openSettingsAction = QAction("Settings", self)
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self.openSettingsAction.setIcon(CONST.ICONS["Settings"])
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self.openSettingsAction.triggered.connect(self.showSettingsDialog)
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self.openStatsAction = QAction("Stats", self)
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self.openStatsAction.setIcon(CONST.ICONS["Statistics"])
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self.openStatsAction.triggered.connect(self.showStatsDialog)
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self.openNotesAction = QAction("Notes", self)
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self.openNotesAction.setIcon(CONST.ICONS["Notes"])
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self.openNotesAction.triggered.connect(self.showNotesDialog)
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self.openAirWingAction = QAction("Air Wing", self)
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self.openAirWingAction.triggered.connect(self.showAirWingDialog)
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self.openTransfersAction = QAction("Transfers", self)
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self.openTransfersAction.triggered.connect(self.showTransfersDialog)
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self.importTemplatesAction = QAction("Import Layouts", self)
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self.importTemplatesAction.triggered.connect(self.import_templates)
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self.enable_game_actions(False)
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def enable_game_actions(self, enabled: bool):
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self.openSettingsAction.setVisible(enabled)
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self.openStatsAction.setVisible(enabled)
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self.openNotesAction.setVisible(enabled)
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# Also Disable SaveAction to prevent Keyboard Shortcut
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self.saveGameAction.setEnabled(enabled)
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self.saveGameAction.setVisible(enabled)
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self.saveAsAction.setEnabled(enabled)
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self.saveAsAction.setVisible(enabled)
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def initToolbar(self):
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self.tool_bar = self.addToolBar("File")
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self.tool_bar.addAction(self.newGameAction)
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self.tool_bar.addAction(self.openAction)
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self.tool_bar.addAction(self.saveGameAction)
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self.links_bar = self.addToolBar("Links")
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self.links_bar.addAction(self.openDiscordAction)
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self.links_bar.addAction(self.openGithubAction)
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self.links_bar.addAction(self.bug_report_action)
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self.links_bar.addAction(self.ukraineAction)
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self.actions_bar = self.addToolBar("Actions")
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self.actions_bar.addAction(self.openSettingsAction)
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self.actions_bar.addAction(self.openStatsAction)
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self.actions_bar.addAction(self.openNotesAction)
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self.actions_bar.addAction(self.openAirWingAction)
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self.actions_bar.addAction(self.openTransfersAction)
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def initMenuBar(self):
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self.menu = self.menuBar()
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file_menu = self.menu.addMenu("&File")
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file_menu.addAction(self.newGameAction)
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file_menu.addAction(self.openAction)
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file_menu.addSeparator()
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file_menu.addAction(self.saveGameAction)
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file_menu.addAction(self.saveAsAction)
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file_menu.addSeparator()
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file_menu.addAction(self.showLiberationPrefDialogAction)
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file_menu.addSeparator()
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file_menu.addAction("E&xit", self.close)
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tools_menu = self.menu.addMenu("&Developer tools")
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tools_menu.addAction(self.importTemplatesAction)
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help_menu = self.menu.addMenu("&Help")
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help_menu.addAction(self.openDiscordAction)
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help_menu.addAction(self.openGithubAction)
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help_menu.addAction(self.ukraineAction)
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help_menu.addAction(
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"&Releases",
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lambda: webbrowser.open_new_tab(
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"https://github.com/dcs-liberation/dcs_liberation/releases"
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),
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)
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help_menu.addAction(
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"&Online Manual",
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lambda: webbrowser.open_new_tab(
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"https://github.com/dcs-liberation/dcs_liberation/wiki"
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),
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)
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help_menu.addAction(
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"&ED Forum Thread",
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lambda: webbrowser.open_new_tab(
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"https://forums.eagle.ru/showthread.php?t=214834"
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),
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)
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help_menu.addAction(self.bug_report_action)
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help_menu.addAction(self.openLogsAction)
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help_menu.addSeparator()
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help_menu.addAction(self.showAboutDialogAction)
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@staticmethod
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def make_display_rule_action(
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display_rule, group: Optional[QActionGroup] = None
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) -> QAction:
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def make_check_closure():
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def closure():
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display_rule.value = action.isChecked()
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return closure
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action = QAction(f"&{display_rule.menu_text}", group)
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if display_rule.menu_text in CONST.ICONS.keys():
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action.setIcon(CONST.ICONS[display_rule.menu_text])
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action.setCheckable(True)
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action.setChecked(display_rule.value)
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action.toggled.connect(make_check_closure())
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return action
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def newGame(self):
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wizard = NewGameWizard(self)
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wizard.show()
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def openFile(self):
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if (
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self.game is not None
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and self.game.save_manager.player_save_location is not None
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):
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save_dir = str(self.game.save_manager.player_save_location)
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else:
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save_dir = str(SaveManager.default_save_directory())
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file = QFileDialog.getOpenFileName(
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self,
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"Select game file to open",
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dir=save_dir,
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filter="*.liberation.zip",
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)
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if file is not None and file[0] != "":
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try:
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game = SaveManager.load_player_save(Path(file[0]))
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GameUpdateSignal.get_instance().game_loaded.emit(game)
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self.updateWindowTitle(Path(file[0]))
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except Exception:
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logging.exception("Error loading save game %s", file[0])
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def reset_to_pre_sim_checkpoint(self) -> None:
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"""Loads the game that was saved before pressing the take-off button.
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A checkpoint will be saved when the player presses take-off to save their state
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before the mission simulation begins. If the mission is aborted, we usually want
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to reset to the pre-simulation state to allow players to effectively "rewind",
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since they probably aborted so that they could make changes. Implementing rewind
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for real is impractical, but checkpoints are easy.
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"""
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if self.game is None:
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raise RuntimeError(
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"Cannot reset to pre-sim checkpoint when no game is loaded"
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)
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GameUpdateSignal.get_instance().game_loaded.emit(
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self.game.save_manager.load_pre_sim_checkpoint()
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)
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def saveGame(self):
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logging.info("Saving game")
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if self.game.save_manager.player_save_location is not None:
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self.game.save_manager.save_player()
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else:
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self.saveGameAs()
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def saveGameAs(self):
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if (
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self.game is not None
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and self.game.save_manager.player_save_location is not None
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):
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save_dir = str(self.game.save_manager.player_save_location)
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else:
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save_dir = str(SaveManager.default_save_directory())
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file = QFileDialog.getSaveFileName(
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self,
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"Save As",
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dir=save_dir,
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filter="*.liberation.zip",
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)
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if file is not None and file[0]:
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self.game.save_manager.save_player(override_destination=Path(file[0]))
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self.updateWindowTitle(Path(file[0]))
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def updateWindowTitle(self, save_path: Path | None = None) -> None:
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"""
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to DCS Liberation - vX.X.X - file_name
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"""
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window_title = f"DCS Liberation - v{VERSION}"
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if save_path: # appending the file name to title as it is updated
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file_name = save_path.name.split(".liberation.zip")[0]
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window_title = f"{window_title} - {file_name}"
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self.setWindowTitle(window_title)
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def onGameGenerated(self, game: Game):
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self.updateWindowTitle()
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logging.info("On Game generated")
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self.game = game
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GameUpdateSignal.get_instance().game_loaded.emit(self.game)
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def setGame(self, game: Optional[Game]):
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try:
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self.game = game
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if self.info_panel is not None:
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self.info_panel.setGame(game)
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self.sim_controller.set_game(game)
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self.game_model.set(self.game)
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except AttributeError:
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logging.exception("Incompatible save game")
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QMessageBox.critical(
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self,
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"Could not load save game",
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"The save game you have loaded is incompatible with this "
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"version of DCS Liberation.\n"
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"\n"
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f"{traceback.format_exc()}",
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QMessageBox.Ok,
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)
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GameUpdateSignal.get_instance().updateGame(None)
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finally:
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self.enable_game_actions(self.game is not None)
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def showAboutDialog(self):
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contributors = [
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"shdwp",
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"Khopa",
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"ColonelPanic",
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"RndName",
|
|
"Roach",
|
|
"Malakhit",
|
|
"Wrycu",
|
|
"calvinmorrow",
|
|
"JohanAberg",
|
|
"Deus",
|
|
"SiKruger",
|
|
"Mustang-25",
|
|
"bgreman",
|
|
"magwo",
|
|
"SnappyComebacks",
|
|
"kavinsky",
|
|
"Schneefl0cke",
|
|
"pbzweihander",
|
|
"Raskil",
|
|
"nosv1",
|
|
"jake-lewis",
|
|
"teamMOYA",
|
|
"benedikt-wegmann",
|
|
"movq",
|
|
"bbirchnz",
|
|
"eddiwood",
|
|
"root0fall",
|
|
"calvinmorrow",
|
|
"UKayeF",
|
|
"Captain Cody",
|
|
"steveveepee",
|
|
"pedromagueija",
|
|
"parithon",
|
|
"TheCandianVendingMachine",
|
|
"bwRavencl",
|
|
"davidp57",
|
|
"Plob",
|
|
"Hawkmoon",
|
|
"alrik11es",
|
|
"Starfire13",
|
|
"Hornet2041/Lion",
|
|
"SgtFuzzle17",
|
|
"Doc_of_Mur",
|
|
"NickJZX",
|
|
"Sith1144",
|
|
"Raffson",
|
|
"zhexu14",
|
|
"ColonelAkirNakesh",
|
|
"Nosajthedevil",
|
|
"kivipe",
|
|
]
|
|
text = (
|
|
"<h3>DCS Liberation "
|
|
+ VERSION
|
|
+ "</h3>"
|
|
+ "<b>Source code :</b> https://github.com/dcs-liberation/dcs_liberation"
|
|
+ "<h4>Authors</h4>"
|
|
+ "<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>."
|
|
"<h4>Contributors</h4>"
|
|
+ ", ".join(contributors)
|
|
+ "<h4>Special Thanks :</h4>"
|
|
"<b>rp-</b> <i>for the pydcs framework</i><br/>"
|
|
"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"
|
|
"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"
|
|
"<b>Walder </b> <i>for the Skynet-IADS script</i><br/>"
|
|
"<b>Anubis Yinepu </b> <i>for the Hercules Cargo script</i><br/>"
|
|
'<a href="https://www.flaticon.com/free-icons/bug" title="bug icons" style="color: #ffffff">Bug icons created by Freepik - Flaticon</a><br />'
|
|
'Contains information from <a href="https://osmdata.openstreetmap.de/" style="color: #ffffff">OpenStreetMap © OpenStreetMap contributors</a>, which is made available here under the <a href="https://opendatacommons.org/licenses/odbl/1-0/" style="color: #ffffff">Open Database License (ODbL)</a>.<br />'
|
|
'<a href="https://download.geofabrik.de/index.html/" style="color: #ffffff">OpenStreetMap Data Extracts from Geofabrik</a><br />'
|
|
'<a href="https://www.earthdata.nasa.gov/" style="color: #ffffff">NASA EarthData</a><br />'
|
|
+ "<h4>Splash Screen :</h4>"
|
|
+ "Artwork by Andriy Dankovych (CC BY-SA) [https://www.facebook.com/AndriyDankovych]"
|
|
)
|
|
about = QMessageBox()
|
|
about.setWindowTitle("About DCS Liberation")
|
|
about.setIcon(QMessageBox.Icon.Information)
|
|
about.setText(text)
|
|
logging.info(about.textFormat())
|
|
about.exec_()
|
|
|
|
def showLiberationDialog(self):
|
|
self.subwindow = QLiberationPreferencesWindow()
|
|
self.subwindow.show()
|
|
|
|
def showSettingsDialog(self) -> None:
|
|
self.dialog = QSettingsWindow(self.game)
|
|
self.dialog.show()
|
|
|
|
def showStatsDialog(self):
|
|
self.dialog = QStatsWindow(self.game)
|
|
self.dialog.show()
|
|
|
|
def showNotesDialog(self):
|
|
self.dialog = QNotesWindow(self.game)
|
|
self.dialog.show()
|
|
|
|
def showAirWingDialog(self) -> None:
|
|
self.dialog = AirWingDialog(self.game_model, self)
|
|
self.dialog.show()
|
|
|
|
def showTransfersDialog(self) -> None:
|
|
self.dialog = PendingTransfersDialog(self.game_model)
|
|
self.dialog.show()
|
|
|
|
def import_templates(self):
|
|
LAYOUTS.import_templates()
|
|
|
|
def show_bug_report_dialog(self) -> None:
|
|
self.dialog = BugReportDialog(self)
|
|
self.dialog.show()
|
|
|
|
def showLogsDialog(self):
|
|
self.dialog = QLogsWindow()
|
|
self.dialog.show()
|
|
|
|
def onDebriefing(self, debrief: Debriefing):
|
|
logging.info("On Debriefing")
|
|
self.debriefing = QDebriefingWindow(debrief)
|
|
self.debriefing.exec()
|
|
|
|
state = self.game.check_win_loss()
|
|
if state is not TurnState.CONTINUE:
|
|
GameOverDialog(won=state is TurnState.WIN, parent=self).exec()
|
|
else:
|
|
self.game.pass_turn()
|
|
GameUpdateSignal.get_instance().updateGame(self.game)
|
|
|
|
def open_tgo_info_dialog(self, tgo: TheaterGroundObject) -> None:
|
|
QGroundObjectMenu(self, tgo, tgo.control_point, self.game).show()
|
|
|
|
def open_control_point_info_dialog(self, cp: ControlPoint) -> None:
|
|
self._cp_dialog = QBaseMenu2(None, cp, self.game_model)
|
|
self._cp_dialog.show()
|
|
|
|
def _disconnect_log_signals(self) -> None:
|
|
for handler in HookableInMemoryHandler.iter_registered_handlers():
|
|
handler.clearHook()
|
|
|
|
def _qsettings(self) -> QSettings:
|
|
return QSettings("DCS Liberation", "Qt UI")
|
|
|
|
def _restore_window_geometry(self) -> None:
|
|
settings = self._qsettings()
|
|
self.restoreGeometry(settings.value("geometry"))
|
|
self.restoreState(settings.value("windowState"))
|
|
|
|
def _save_window_geometry(self) -> None:
|
|
settings = self._qsettings()
|
|
settings.setValue("geometry", self.saveGeometry())
|
|
settings.setValue("windowState", self.saveState())
|
|
|
|
def closeEvent(self, event: QCloseEvent) -> None:
|
|
result = QMessageBox.question(
|
|
self,
|
|
"Quit Liberation?",
|
|
"Are you sure you want to quit? All unsaved progress will be lost.",
|
|
QMessageBox.Yes | QMessageBox.No,
|
|
)
|
|
if result == QMessageBox.Yes:
|
|
self._disconnect_log_signals()
|
|
self._save_window_geometry()
|
|
super().closeEvent(event)
|
|
self.dialog = None
|
|
for window in QApplication.topLevelWidgets():
|
|
window.close()
|
|
else:
|
|
event.ignore()
|