dcs_liberation/qt_ui/windows/QLiberationWindow.py
Dan Albert 5ee3afeddb Disconnect log signals on exit.
If we don't do this, the uvicorn server may log its shutdown after the
Qt application has closed, and the signal this attempts to emit may not
be valid. Disconnect the log signals when the application exits to
prevent that.

There's actually another solution that I thought would be better, but I
couldn't get it to work:
https://www.pyinstaller.org/en/stable/feature-notes.html#automatic-hiding-and-minimization-of-console-window-under-windows
describes a way to have pyinstaller hide or minimize the console rather
than disabling it entirely. I was never really fond of getting rid of
the console window in the first place, but it did bother some users. If
we could get the hide or minimize option working, that'd probably avoid
bothering users, but also make the logs much easier to find, get us out
of the trouble of maintaining our own log viewer, and fix the problem
mentioned in the comment I add here (the log window only works if
there's only one in memory log handler).

Another option would be ditching our log window and instead just having
that menu item open the log file or directory in whatever program the OS
defaults to (probably notepad). It would still have the quirk of maybe
needing to open more than one location, since logging is use
configurable.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3278.
2023-12-02 15:59:00 -08:00

613 lines
23 KiB
Python

import logging
import traceback
import webbrowser
from pathlib import Path
from typing import Optional
from PySide6.QtCore import QSettings, Qt, Signal
from PySide6.QtGui import QAction, QActionGroup, QCloseEvent, QGuiApplication, QIcon
from PySide6.QtWidgets import (
QApplication,
QFileDialog,
QMainWindow,
QMessageBox,
QSplitter,
QVBoxLayout,
QWidget,
)
import qt_ui.uiconstants as CONST
from game import Game, VERSION
from game.debriefing import Debriefing
from game.layout import LAYOUTS
from game.persistence import SaveManager
from game.server import EventStream, GameContext
from game.server.dependencies import QtCallbacks, QtContext
from game.theater import ControlPoint, MissionTarget, TheaterGroundObject
from game.turnstate import TurnState
from qt_ui import liberation_install
from qt_ui.dialogs import Dialog
from qt_ui.logging_handler import HookableInMemoryHandler
from qt_ui.models import GameModel
from qt_ui.simcontroller import SimController
from qt_ui.uiflags import UiFlags
from qt_ui.uncaughtexceptionhandler import UncaughtExceptionHandler
from qt_ui.widgets.QTopPanel import QTopPanel
from qt_ui.widgets.ato import QAirTaskingOrderPanel
from qt_ui.widgets.map.QLiberationMap import QLiberationMap
from qt_ui.windows.AirWingDialog import AirWingDialog
from qt_ui.windows.BugReportDialog import BugReportDialog
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.PendingTransfersDialog import PendingTransfersDialog
from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
from qt_ui.windows.gameoverdialog import GameOverDialog
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
from qt_ui.windows.infos.QInfoPanel import QInfoPanel
from qt_ui.windows.logs.QLogsWindow import QLogsWindow
from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
from qt_ui.windows.notes.QNotesWindow import QNotesWindow
from qt_ui.windows.preferences.QLiberationPreferencesWindow import (
QLiberationPreferencesWindow,
)
from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
from qt_ui.windows.stats.QStatsWindow import QStatsWindow
class QLiberationWindow(QMainWindow):
new_package_signal = Signal(MissionTarget)
tgo_info_signal = Signal(TheaterGroundObject)
control_point_info_signal = Signal(ControlPoint)
def __init__(self, game: Game | None, ui_flags: UiFlags) -> None:
super().__init__()
self._uncaught_exception_handler = UncaughtExceptionHandler(self)
self.game = game
self.sim_controller = SimController(self.game)
self.sim_controller.sim_update.connect(EventStream.put_nowait)
self.game_model = GameModel(game, self.sim_controller)
GameContext.set_model(self.game_model)
self.new_package_signal.connect(
lambda target: Dialog.open_new_package_dialog(target, self)
)
self.tgo_info_signal.connect(self.open_tgo_info_dialog)
self.control_point_info_signal.connect(self.open_control_point_info_dialog)
QtContext.set_callbacks(
QtCallbacks(
lambda target: self.new_package_signal.emit(target),
lambda tgo: self.tgo_info_signal.emit(tgo),
lambda cp: self.control_point_info_signal.emit(cp),
)
)
Dialog.set_game(self.game_model)
self.ato_panel = QAirTaskingOrderPanel(self.game_model)
self.info_panel = QInfoPanel(self.game)
self.liberation_map = QLiberationMap(
self.game_model, ui_flags.dev_ui_webserver, self
)
self.setGeometry(300, 100, 270, 100)
self.updateWindowTitle()
self.setWindowIcon(QIcon("./resources/icon.png"))
self.statusBar().showMessage("Ready")
self.initUi(ui_flags)
self.initActions()
self.initToolbar()
self.initMenuBar()
self.connectSignals()
# Default to maximized on the main display if we don't have any persistent
# configuration.
screen = QGuiApplication.primaryScreen().availableSize()
self.setGeometry(0, 0, screen.width(), screen.height())
self.setWindowState(Qt.WindowMaximized)
# But override it with the saved configuration if it exists.
self._restore_window_geometry()
if self.game is None:
last_save_file = liberation_install.get_last_save_file()
if last_save_file:
try:
logging.info("Loading last saved game : " + str(last_save_file))
game = SaveManager.load_player_save(last_save_file)
self.onGameGenerated(game)
self.updateWindowTitle(last_save_file if game else None)
except:
logging.exception("Error loading latest save game")
else:
logging.info("No existing save game")
else:
self.onGameGenerated(self.game)
def initUi(self, ui_flags: UiFlags) -> None:
hbox = QSplitter(Qt.Horizontal)
vbox = QSplitter(Qt.Vertical)
hbox.addWidget(self.ato_panel)
hbox.addWidget(vbox)
vbox.addWidget(self.liberation_map)
vbox.addWidget(self.info_panel)
# Will make the ATO sidebar as small as necessary to fit the content. In
# practice this means it is sized by the hints in the panel.
hbox.setSizes([1, 10000000])
vbox.setSizes([600, 100])
vbox = QVBoxLayout()
vbox.setContentsMargins(0, 0, 0, 0)
vbox.addWidget(
QTopPanel(
self.game_model,
self.sim_controller,
ui_flags,
self.reset_to_pre_sim_checkpoint,
)
)
vbox.addWidget(hbox)
central_widget = QWidget()
central_widget.setLayout(vbox)
self.setCentralWidget(central_widget)
def connectSignals(self):
GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
GameUpdateSignal.get_instance().debriefingReceived.connect(self.onDebriefing)
GameUpdateSignal.get_instance().game_generated.connect(self.onGameGenerated)
def initActions(self):
self.newGameAction = QAction("&New Game", self)
self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
self.newGameAction.triggered.connect(self.newGame)
self.newGameAction.setShortcut("CTRL+N")
self.openAction = QAction("&Open", self)
self.openAction.setIcon(QIcon(CONST.ICONS["Open"]))
self.openAction.triggered.connect(self.openFile)
self.openAction.setShortcut("CTRL+O")
self.saveGameAction = QAction("&Save", self)
self.saveGameAction.setIcon(QIcon(CONST.ICONS["Save"]))
self.saveGameAction.triggered.connect(self.saveGame)
self.saveGameAction.setShortcut("CTRL+S")
self.saveAsAction = QAction("Save &As", self)
self.saveAsAction.setIcon(QIcon(CONST.ICONS["Save"]))
self.saveAsAction.triggered.connect(self.saveGameAs)
self.saveAsAction.setShortcut("CTRL+A")
self.showAboutDialogAction = QAction("&About DCS Liberation", self)
self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
self.showLiberationPrefDialogAction = QAction("&Preferences", self)
self.showLiberationPrefDialogAction.setIcon(QIcon.fromTheme("help-about"))
self.showLiberationPrefDialogAction.triggered.connect(self.showLiberationDialog)
self.openDiscordAction = QAction("&Discord Server", self)
self.openDiscordAction.setIcon(CONST.ICONS["Discord"])
self.openDiscordAction.triggered.connect(
lambda: webbrowser.open_new_tab(
"https://" + "discord.gg" + "/" + "bKrt" + "rkJ"
)
)
self.openGithubAction = QAction("&Github Repo", self)
self.openGithubAction.setIcon(CONST.ICONS["Github"])
self.openGithubAction.triggered.connect(
lambda: webbrowser.open_new_tab(
"https://github.com/dcs-liberation/dcs_liberation"
)
)
self.ukraineAction = QAction("&Ukraine", self)
self.ukraineAction.setIcon(CONST.ICONS["Ukraine"])
self.ukraineAction.triggered.connect(
lambda: webbrowser.open_new_tab("https://shdwp.github.io/ukraine/")
)
self.bug_report_action = QAction("Report an &issue", self)
self.bug_report_action.setIcon(CONST.ICONS["Bug"])
self.bug_report_action.triggered.connect(self.show_bug_report_dialog)
self.openLogsAction = QAction("Show &logs", self)
self.openLogsAction.triggered.connect(self.showLogsDialog)
self.openSettingsAction = QAction("Settings", self)
self.openSettingsAction.setIcon(CONST.ICONS["Settings"])
self.openSettingsAction.triggered.connect(self.showSettingsDialog)
self.openStatsAction = QAction("Stats", self)
self.openStatsAction.setIcon(CONST.ICONS["Statistics"])
self.openStatsAction.triggered.connect(self.showStatsDialog)
self.openNotesAction = QAction("Notes", self)
self.openNotesAction.setIcon(CONST.ICONS["Notes"])
self.openNotesAction.triggered.connect(self.showNotesDialog)
self.openAirWingAction = QAction("Air Wing", self)
self.openAirWingAction.triggered.connect(self.showAirWingDialog)
self.openTransfersAction = QAction("Transfers", self)
self.openTransfersAction.triggered.connect(self.showTransfersDialog)
self.importTemplatesAction = QAction("Import Layouts", self)
self.importTemplatesAction.triggered.connect(self.import_templates)
self.enable_game_actions(False)
def enable_game_actions(self, enabled: bool):
self.openSettingsAction.setVisible(enabled)
self.openStatsAction.setVisible(enabled)
self.openNotesAction.setVisible(enabled)
# Also Disable SaveAction to prevent Keyboard Shortcut
self.saveGameAction.setEnabled(enabled)
self.saveGameAction.setVisible(enabled)
self.saveAsAction.setEnabled(enabled)
self.saveAsAction.setVisible(enabled)
def initToolbar(self):
self.tool_bar = self.addToolBar("File")
self.tool_bar.addAction(self.newGameAction)
self.tool_bar.addAction(self.openAction)
self.tool_bar.addAction(self.saveGameAction)
self.links_bar = self.addToolBar("Links")
self.links_bar.addAction(self.openDiscordAction)
self.links_bar.addAction(self.openGithubAction)
self.links_bar.addAction(self.bug_report_action)
self.links_bar.addAction(self.ukraineAction)
self.actions_bar = self.addToolBar("Actions")
self.actions_bar.addAction(self.openSettingsAction)
self.actions_bar.addAction(self.openStatsAction)
self.actions_bar.addAction(self.openNotesAction)
self.actions_bar.addAction(self.openAirWingAction)
self.actions_bar.addAction(self.openTransfersAction)
def initMenuBar(self):
self.menu = self.menuBar()
file_menu = self.menu.addMenu("&File")
file_menu.addAction(self.newGameAction)
file_menu.addAction(self.openAction)
file_menu.addSeparator()
file_menu.addAction(self.saveGameAction)
file_menu.addAction(self.saveAsAction)
file_menu.addSeparator()
file_menu.addAction(self.showLiberationPrefDialogAction)
file_menu.addSeparator()
file_menu.addAction("E&xit", self.close)
tools_menu = self.menu.addMenu("&Developer tools")
tools_menu.addAction(self.importTemplatesAction)
help_menu = self.menu.addMenu("&Help")
help_menu.addAction(self.openDiscordAction)
help_menu.addAction(self.openGithubAction)
help_menu.addAction(self.ukraineAction)
help_menu.addAction(
"&Releases",
lambda: webbrowser.open_new_tab(
"https://github.com/dcs-liberation/dcs_liberation/releases"
),
)
help_menu.addAction(
"&Online Manual",
lambda: webbrowser.open_new_tab(
"https://github.com/dcs-liberation/dcs_liberation/wiki"
),
)
help_menu.addAction(
"&ED Forum Thread",
lambda: webbrowser.open_new_tab(
"https://forums.eagle.ru/showthread.php?t=214834"
),
)
help_menu.addAction(self.bug_report_action)
help_menu.addAction(self.openLogsAction)
help_menu.addSeparator()
help_menu.addAction(self.showAboutDialogAction)
@staticmethod
def make_display_rule_action(
display_rule, group: Optional[QActionGroup] = None
) -> QAction:
def make_check_closure():
def closure():
display_rule.value = action.isChecked()
return closure
action = QAction(f"&{display_rule.menu_text}", group)
if display_rule.menu_text in CONST.ICONS.keys():
action.setIcon(CONST.ICONS[display_rule.menu_text])
action.setCheckable(True)
action.setChecked(display_rule.value)
action.toggled.connect(make_check_closure())
return action
def newGame(self):
wizard = NewGameWizard(self)
wizard.show()
def openFile(self):
if (
self.game is not None
and self.game.save_manager.player_save_location is not None
):
save_dir = str(self.game.save_manager.player_save_location)
else:
save_dir = str(SaveManager.default_save_directory())
file = QFileDialog.getOpenFileName(
self,
"Select game file to open",
dir=save_dir,
filter="*.liberation.zip",
)
if file is not None and file[0] != "":
try:
game = SaveManager.load_player_save(Path(file[0]))
GameUpdateSignal.get_instance().game_loaded.emit(game)
self.updateWindowTitle(Path(file[0]))
except Exception:
logging.exception("Error loading save game %s", file[0])
def reset_to_pre_sim_checkpoint(self) -> None:
"""Loads the game that was saved before pressing the take-off button.
A checkpoint will be saved when the player presses take-off to save their state
before the mission simulation begins. If the mission is aborted, we usually want
to reset to the pre-simulation state to allow players to effectively "rewind",
since they probably aborted so that they could make changes. Implementing rewind
for real is impractical, but checkpoints are easy.
"""
if self.game is None:
raise RuntimeError(
"Cannot reset to pre-sim checkpoint when no game is loaded"
)
GameUpdateSignal.get_instance().game_loaded.emit(
self.game.save_manager.load_pre_sim_checkpoint()
)
def saveGame(self):
logging.info("Saving game")
if self.game.save_manager.player_save_location is not None:
self.game.save_manager.save_player()
else:
self.saveGameAs()
def saveGameAs(self):
if (
self.game is not None
and self.game.save_manager.player_save_location is not None
):
save_dir = str(self.game.save_manager.player_save_location)
else:
save_dir = str(SaveManager.default_save_directory())
file = QFileDialog.getSaveFileName(
self,
"Save As",
dir=save_dir,
filter="*.liberation.zip",
)
if file is not None and file[0]:
self.game.save_manager.save_player(override_destination=Path(file[0]))
self.updateWindowTitle(Path(file[0]))
def updateWindowTitle(self, save_path: Path | None = None) -> None:
"""
to DCS Liberation - vX.X.X - file_name
"""
window_title = f"DCS Liberation - v{VERSION}"
if save_path: # appending the file name to title as it is updated
file_name = save_path.name.split(".liberation.zip")[0]
window_title = f"{window_title} - {file_name}"
self.setWindowTitle(window_title)
def onGameGenerated(self, game: Game):
self.updateWindowTitle()
logging.info("On Game generated")
self.game = game
GameUpdateSignal.get_instance().game_loaded.emit(self.game)
def setGame(self, game: Optional[Game]):
try:
self.game = game
if self.info_panel is not None:
self.info_panel.setGame(game)
self.sim_controller.set_game(game)
self.game_model.set(self.game)
except AttributeError:
logging.exception("Incompatible save game")
QMessageBox.critical(
self,
"Could not load save game",
"The save game you have loaded is incompatible with this "
"version of DCS Liberation.\n"
"\n"
f"{traceback.format_exc()}",
QMessageBox.Ok,
)
GameUpdateSignal.get_instance().updateGame(None)
finally:
self.enable_game_actions(self.game is not None)
def showAboutDialog(self):
contributors = [
"shdwp",
"Khopa",
"ColonelPanic",
"RndName",
"Roach",
"Malakhit",
"Wrycu",
"calvinmorrow",
"JohanAberg",
"Deus",
"SiKruger",
"Mustang-25",
"bgreman",
"magwo",
"SnappyComebacks",
"kavinsky",
"Schneefl0cke",
"pbzweihander",
"Raskil",
"nosv1",
"jake-lewis",
"teamMOYA",
"benedikt-wegmann",
"movq",
"bbirchnz",
"eddiwood",
"root0fall",
"calvinmorrow",
"UKayeF",
"Captain Cody",
"steveveepee",
"pedromagueija",
"parithon",
"TheCandianVendingMachine",
"bwRavencl",
"davidp57",
"Plob",
"Hawkmoon",
"alrik11es",
"Starfire13",
"Hornet2041/Lion",
"SgtFuzzle17",
"Doc_of_Mur",
"NickJZX",
"Sith1144",
"Raffson",
"zhexu14",
"ColonelAkirNakesh",
"Nosajthedevil",
"kivipe",
]
text = (
"<h3>DCS Liberation "
+ VERSION
+ "</h3>"
+ "<b>Source code :</b> https://github.com/dcs-liberation/dcs_liberation"
+ "<h4>Authors</h4>"
+ "<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>."
"<h4>Contributors</h4>"
+ ", ".join(contributors)
+ "<h4>Special Thanks :</h4>"
"<b>rp-</b> <i>for the pydcs framework</i><br/>"
"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"
"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"
"<b>Walder </b> <i>for the Skynet-IADS script</i><br/>"
"<b>Anubis Yinepu </b> <i>for the Hercules Cargo script</i><br/>"
'<a href="https://www.flaticon.com/free-icons/bug" title="bug icons" style="color: #ffffff">Bug icons created by Freepik - Flaticon</a><br />'
'Contains information from <a href="https://osmdata.openstreetmap.de/" style="color: #ffffff">OpenStreetMap © OpenStreetMap contributors</a>, which is made available here under the <a href="https://opendatacommons.org/licenses/odbl/1-0/" style="color: #ffffff">Open Database License (ODbL)</a>.<br />'
'<a href="https://download.geofabrik.de/index.html/" style="color: #ffffff">OpenStreetMap Data Extracts from Geofabrik</a><br />'
'<a href="https://www.earthdata.nasa.gov/" style="color: #ffffff">NASA EarthData</a><br />'
+ "<h4>Splash Screen :</h4>"
+ "Artwork by Andriy Dankovych (CC BY-SA) [https://www.facebook.com/AndriyDankovych]"
)
about = QMessageBox()
about.setWindowTitle("About DCS Liberation")
about.setIcon(QMessageBox.Icon.Information)
about.setText(text)
logging.info(about.textFormat())
about.exec_()
def showLiberationDialog(self):
self.subwindow = QLiberationPreferencesWindow()
self.subwindow.show()
def showSettingsDialog(self) -> None:
self.dialog = QSettingsWindow(self.game)
self.dialog.show()
def showStatsDialog(self):
self.dialog = QStatsWindow(self.game)
self.dialog.show()
def showNotesDialog(self):
self.dialog = QNotesWindow(self.game)
self.dialog.show()
def showAirWingDialog(self) -> None:
self.dialog = AirWingDialog(self.game_model, self)
self.dialog.show()
def showTransfersDialog(self) -> None:
self.dialog = PendingTransfersDialog(self.game_model)
self.dialog.show()
def import_templates(self):
LAYOUTS.import_templates()
def show_bug_report_dialog(self) -> None:
self.dialog = BugReportDialog(self)
self.dialog.show()
def showLogsDialog(self):
self.dialog = QLogsWindow()
self.dialog.show()
def onDebriefing(self, debrief: Debriefing):
logging.info("On Debriefing")
self.debriefing = QDebriefingWindow(debrief)
self.debriefing.exec()
state = self.game.check_win_loss()
if state is not TurnState.CONTINUE:
GameOverDialog(won=state is TurnState.WIN, parent=self).exec()
else:
self.game.pass_turn()
GameUpdateSignal.get_instance().updateGame(self.game)
def open_tgo_info_dialog(self, tgo: TheaterGroundObject) -> None:
QGroundObjectMenu(self, tgo, tgo.control_point, self.game).show()
def open_control_point_info_dialog(self, cp: ControlPoint) -> None:
self._cp_dialog = QBaseMenu2(None, cp, self.game_model)
self._cp_dialog.show()
def _disconnect_log_signals(self) -> None:
for handler in HookableInMemoryHandler.iter_registered_handlers():
handler.clearHook()
def _qsettings(self) -> QSettings:
return QSettings("DCS Liberation", "Qt UI")
def _restore_window_geometry(self) -> None:
settings = self._qsettings()
self.restoreGeometry(settings.value("geometry"))
self.restoreState(settings.value("windowState"))
def _save_window_geometry(self) -> None:
settings = self._qsettings()
settings.setValue("geometry", self.saveGeometry())
settings.setValue("windowState", self.saveState())
def closeEvent(self, event: QCloseEvent) -> None:
result = QMessageBox.question(
self,
"Quit Liberation?",
"Are you sure you want to quit? All unsaved progress will be lost.",
QMessageBox.Yes | QMessageBox.No,
)
if result == QMessageBox.Yes:
self._disconnect_log_signals()
self._save_window_geometry()
super().closeEvent(event)
self.dialog = None
for window in QApplication.topLevelWidgets():
window.close()
else:
event.ignore()