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This really shouldn't need to happen but I don't feel like rewriting the culling code right now. There's no reason for these to be persisted to the Game at all, we should be generating these once they're needed.
43 lines
934 B
Python
43 lines
934 B
Python
from dataclasses import dataclass, field
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from typing import Any, Optional
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from .optiondescription import OptionDescription, SETTING_DESCRIPTION_KEY
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@dataclass(frozen=True)
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class BoundedFloatOption(OptionDescription):
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min: float
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max: float
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divisor: int
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def bounded_float_option(
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text: str,
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page: str,
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section: str,
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default: float,
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min: float,
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max: float,
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divisor: int,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> float:
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return field(
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metadata={
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SETTING_DESCRIPTION_KEY: BoundedFloatOption(
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page,
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section,
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text,
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detail,
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tooltip,
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causes_expensive_game_update=False,
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min=min,
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max=max,
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divisor=divisor,
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)
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},
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default=default,
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**kwargs,
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)
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