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This really shouldn't need to happen but I don't feel like rewriting the culling code right now. There's no reason for these to be persisted to the Game at all, we should be generating these once they're needed.
40 lines
848 B
Python
40 lines
848 B
Python
from dataclasses import dataclass, field
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from typing import Any, Optional
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from .optiondescription import OptionDescription, SETTING_DESCRIPTION_KEY
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@dataclass(frozen=True)
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class BoundedIntOption(OptionDescription):
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min: int
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max: int
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def bounded_int_option(
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text: str,
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page: str,
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section: str,
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default: int,
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min: int,
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max: int,
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detail: Optional[str] = None,
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tooltip: Optional[str] = None,
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**kwargs: Any,
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) -> int:
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return field(
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metadata={
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SETTING_DESCRIPTION_KEY: BoundedIntOption(
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page,
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section,
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text,
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detail,
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tooltip,
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causes_expensive_game_update=False,
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min=min,
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max=max,
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)
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},
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default=default,
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**kwargs,
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)
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