mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
This is needed to support the upcoming squadron transfers, since squadrons need to bring their aircraft with them. https://github.com/dcs-liberation/dcs_liberation/issues/1145
93 lines
3.2 KiB
Python
93 lines
3.2 KiB
Python
from typing import Optional
|
|
|
|
from game.commander.aircraftallocator import AircraftAllocator
|
|
from game.commander.missionproposals import ProposedFlight
|
|
from game.dcs.aircrafttype import AircraftType
|
|
from game.squadrons.airwing import AirWing
|
|
from game.theater import MissionTarget, OffMapSpawn, ControlPoint
|
|
from game.utils import nautical_miles
|
|
from gen.ato import Package
|
|
from gen.flights.closestairfields import ClosestAirfields
|
|
from gen.flights.flight import Flight
|
|
|
|
|
|
class PackageBuilder:
|
|
"""Builds a Package for the flights it receives."""
|
|
|
|
def __init__(
|
|
self,
|
|
location: MissionTarget,
|
|
closest_airfields: ClosestAirfields,
|
|
air_wing: AirWing,
|
|
is_player: bool,
|
|
package_country: str,
|
|
start_type: str,
|
|
asap: bool,
|
|
) -> None:
|
|
self.closest_airfields = closest_airfields
|
|
self.is_player = is_player
|
|
self.package_country = package_country
|
|
self.package = Package(location, auto_asap=asap)
|
|
self.allocator = AircraftAllocator(air_wing, closest_airfields, is_player)
|
|
self.start_type = start_type
|
|
|
|
def plan_flight(self, plan: ProposedFlight) -> bool:
|
|
"""Allocates aircraft for the given flight and adds them to the package.
|
|
|
|
If no suitable aircraft are available, False is returned. If the failed
|
|
flight was critical and the rest of the mission will be scrubbed, the
|
|
caller should return any previously planned flights to the inventory
|
|
using release_planned_aircraft.
|
|
"""
|
|
assignment = self.allocator.find_squadron_for_flight(self.package.target, plan)
|
|
if assignment is None:
|
|
return False
|
|
airfield, squadron = assignment
|
|
if isinstance(airfield, OffMapSpawn):
|
|
start_type = "In Flight"
|
|
else:
|
|
start_type = self.start_type
|
|
|
|
flight = Flight(
|
|
self.package,
|
|
self.package_country,
|
|
squadron,
|
|
plan.num_aircraft,
|
|
plan.task,
|
|
start_type,
|
|
departure=airfield,
|
|
arrival=airfield,
|
|
divert=self.find_divert_field(squadron.aircraft, airfield),
|
|
)
|
|
self.package.add_flight(flight)
|
|
return True
|
|
|
|
def find_divert_field(
|
|
self, aircraft: AircraftType, arrival: ControlPoint
|
|
) -> Optional[ControlPoint]:
|
|
divert_limit = nautical_miles(150)
|
|
for airfield in self.closest_airfields.operational_airfields_within(
|
|
divert_limit
|
|
):
|
|
if airfield.captured != self.is_player:
|
|
continue
|
|
if airfield == arrival:
|
|
continue
|
|
if not airfield.can_operate(aircraft):
|
|
continue
|
|
if isinstance(airfield, OffMapSpawn):
|
|
continue
|
|
return airfield
|
|
return None
|
|
|
|
def build(self) -> Package:
|
|
"""Returns the built package."""
|
|
return self.package
|
|
|
|
def release_planned_aircraft(self) -> None:
|
|
"""Returns any planned flights to the inventory."""
|
|
flights = list(self.package.flights)
|
|
for flight in flights:
|
|
flight.return_pilots_and_aircraft()
|
|
self.package.remove_flight(flight)
|