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Since the theater commander runs once per campaign action, missions that do not have aircraft available may be checked more than once a turn. Without deduping requests this can lead to cases where the AI buys dozens of tankers on turn 0. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1470
29 lines
833 B
Python
29 lines
833 B
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater import ControlPoint
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from gen.flights.flight import FlightType
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@dataclass
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class PlanBarcap(PackagePlanningTask[ControlPoint]):
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max_orders: int
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def preconditions_met(self, state: TheaterState) -> bool:
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if not state.barcaps_needed[self.target]:
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.barcaps_needed[self.target] -= 1
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def propose_flights(self) -> None:
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self.propose_flight(FlightType.BARCAP, 2)
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@property
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def purchase_multiplier(self) -> int:
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return self.max_orders
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