Dan Albert 0a416ab758 Let the TheaterCommander manage front line stance.
This improves the AI behavior by choosing the stances non-randomly:

* Breakthrough will be used if the base is expected to be capturable and
  the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
  as the enemy.
* Defensive will be used if the coalition has at least half as many
  units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.

This also exposes the option to the player.
2021-07-12 21:12:02 -07:00

15 lines
425 B
Python

from __future__ import annotations
from game.commander.tasks.frontlinestancetask import FrontLineStanceTask
from gen.ground_forces.combat_stance import CombatStance
class DefensiveStance(FrontLineStanceTask):
@property
def stance(self) -> CombatStance:
return CombatStance.DEFENSIVE
@property
def have_sufficient_front_line_advantage(self) -> bool:
return self.ground_force_balance >= 0.5