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https://github.com/dcs-liberation/dcs_liberation.git
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An alternative to https://github.com/dcs-liberation/dcs_liberation/pull/2891 that I ended up liking much better (I had assumed some part of the UI would fail or at least look terrible with this approach, but it seems to work quite well). On by default now since it's far less frightening than the previous thing. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2735. (cherry picked from commit 24e72475b42f40930db77b2a015f23efed25ec29)
114 lines
4.2 KiB
Python
114 lines
4.2 KiB
Python
from __future__ import annotations
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import logging
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from contextlib import contextmanager
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from datetime import datetime, timedelta
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from pathlib import Path
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from typing import Iterator, TYPE_CHECKING
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from .gamelooptimer import GameLoopTimer
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from .gameupdatecallbacks import GameUpdateCallbacks
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from .gameupdateevents import GameUpdateEvents
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from .missionsimulation import MissionSimulation, SimulationAlreadyCompletedError
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from .simspeedsetting import SimSpeedSetting
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if TYPE_CHECKING:
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from game import Game
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from game.debriefing import Debriefing
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class GameLoop:
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def __init__(self, game: Game, callbacks: GameUpdateCallbacks) -> None:
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self.game = game
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self.callbacks = callbacks
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self.timer = GameLoopTimer(self.tick)
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self.sim = MissionSimulation(self.game)
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self.events = GameUpdateEvents()
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self.last_update_time = datetime.now()
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self.started = False
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self.completed = False
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@property
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def current_time_in_sim(self) -> datetime:
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return self.sim.time
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@property
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def elapsed_time(self) -> timedelta:
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return self.sim.time - self.game.conditions.start_time
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def start(self) -> None:
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if self.started:
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raise RuntimeError("Cannot start game loop because it has already started")
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self.game.save_manager.save_pre_sim_checkpoint()
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self.started = True
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self.sim.begin_simulation()
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def pause(self) -> None:
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self.set_simulation_speed(SimSpeedSetting.PAUSED)
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def set_simulation_speed(self, simulation_speed: SimSpeedSetting) -> None:
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self.timer.stop()
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if simulation_speed != self.timer.simulation_speed:
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logging.info(f"Speed changed to {simulation_speed}")
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if not self.started and simulation_speed is not SimSpeedSetting.PAUSED:
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self.start()
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self.timer.set_speed(simulation_speed)
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@contextmanager
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def paused_sim(self) -> Iterator[None]:
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with self.timer.locked_pause():
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yield
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def run_to_first_contact(self) -> None:
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self.pause()
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if not self.started:
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self.start()
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logging.info("Running sim to first contact")
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while not self.completed:
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self.tick(suppress_events=True)
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def pause_and_generate_miz(self, output: Path) -> None:
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self.pause()
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if not self.started:
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self.start()
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self.sim.generate_miz(output)
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def pause_and_debrief(self, state_path: Path, force_end: bool) -> Debriefing:
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self.pause()
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return self.sim.debrief_current_state(state_path, force_end)
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def complete_with_results(self, debriefing: Debriefing) -> None:
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self.pause()
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self.sim.process_results(debriefing, self.events)
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self.completed = True
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self.send_update(rate_limit=False)
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def send_update(self, rate_limit: bool) -> None:
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# We don't skip empty events because we still want the tick in the Qt part of
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# the UI, which will update things like the current simulation time. The time
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# probably be an "event" of its own. For now the websocket endpoint will filter
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# out empty events to avoid the map handling unnecessary events, but we still
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# pass the events through to Qt.
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now = datetime.now()
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time_since_update = now - self.last_update_time
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if not rate_limit or time_since_update >= timedelta(seconds=1 / 60):
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self.callbacks.on_update(self.events)
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self.events = GameUpdateEvents()
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self.last_update_time = now
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def tick(self, suppress_events: bool = False) -> None:
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if not self.started:
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raise RuntimeError("Attempted to tick game loop before initialization")
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try:
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self.sim.tick(self.events)
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self.completed = self.events.simulation_complete
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if not suppress_events:
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self.send_update(rate_limit=True)
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if self.completed:
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self.pause()
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self.send_update(rate_limit=False)
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logging.info(f"Simulation completed at {self.sim.time}")
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self.callbacks.on_simulation_complete()
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except SimulationAlreadyCompletedError:
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logging.exception("Attempted to tick already completed sim")
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