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Another step in reducing the rigidity of FlightPlan and making it testable. There is one intentional behavior change here: escort flights no longer request escorts. That actually has a very minimal effect because these properties are only used for two things: determining if a package needs escorts or not, and determining when the TARCAP should show up and leave. Since escorts won't have been in the package when the first part happens anyway, that has no effect. The only change is that TARCAP won't show up earlier or stay later just because of a TOT offset for an escort flight.
72 lines
2.1 KiB
Python
72 lines
2.1 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass, field
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from datetime import datetime
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from typing import Literal, TYPE_CHECKING
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from dcs import Point
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from game.ato.flightwaypointtype import FlightWaypointType
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from game.flightplan.waypointactions.waypointaction import WaypointAction
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from game.flightplan.waypointoptions.waypointoption import WaypointOption
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from game.theater.theatergroup import TheaterUnit
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from game.utils import Distance, meters
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if TYPE_CHECKING:
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from game.theater import ControlPoint
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AltitudeReference = Literal["BARO", "RADIO"]
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@dataclass
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class FlightWaypoint:
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name: str
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waypoint_type: FlightWaypointType
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position: Point
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alt: Distance = meters(0)
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alt_type: AltitudeReference = "BARO"
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control_point: ControlPoint | None = None
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# TODO: Merge with pretty_name.
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# Only used in the waypoint list in the flight edit page. No sense
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# having three names. A short and long form is enough.
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description: str = ""
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targets: list[TheaterUnit] = field(default_factory=list)
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obj_name: str = ""
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pretty_name: str = ""
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only_for_player: bool = False
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flyover: bool = False
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# The minimum amount of fuel remaining at this waypoint in pounds.
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min_fuel: float | None = None
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wants_escort: bool = False
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actions: list[WaypointAction] = field(default_factory=list)
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options: dict[str, WaypointOption] = field(default_factory=dict)
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# These are set very late by the air conflict generator (part of mission
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# generation). We do it late so that we don't need to propagate changes
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# to waypoint times whenever the player alters the package TOT or the
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# flight's offset in the UI.
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tot: datetime | None = None
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departure_time: datetime | None = None
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def add_action(self, action: WaypointAction) -> None:
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self.actions.append(action)
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def set_option(self, option: WaypointOption) -> None:
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self.options[option.id()] = option
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@property
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def x(self) -> float:
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return self.position.x
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@property
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def y(self) -> float:
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return self.position.y
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def __hash__(self) -> int:
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return hash(id(self))
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