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A lot of the dependency versions we have pinned don't have wheels for Python 3.12. Update almost all of them so we can upgrade Python. The few that weren't upgraded here are black and mypy, since those will be a bit invasive, and Pillow, which has an API change I don't want to deal with right now (I've got a commit on another machine that has already done the migration, so I'll do it later).
121 lines
4.7 KiB
Python
121 lines
4.7 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING
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from uuid import UUID
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from pydantic import BaseModel
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from game.server.combat.models import FrozenCombatJs
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from game.server.controlpoints.models import ControlPointJs
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from game.server.flights.models import FlightJs
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from game.server.frontlines.models import FrontLineJs
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from game.server.iadsnetwork.models import IadsConnectionJs
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from game.server.leaflet import LeafletPoint
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from game.server.mapzones.models import ThreatZonesJs, UnculledZoneJs
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from game.server.navmesh.models import NavMeshJs
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from game.server.tgos.models import TgoJs
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if TYPE_CHECKING:
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from game import Game
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from game.sim import GameUpdateEvents
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class GameUpdateEventsJs(BaseModel):
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updated_flight_positions: dict[UUID, LeafletPoint]
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new_combats: list[FrozenCombatJs]
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updated_combats: list[FrozenCombatJs]
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ended_combats: list[UUID]
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navmesh_updates: dict[bool, NavMeshJs]
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updated_unculled_zones: list[UnculledZoneJs]
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threat_zones_updated: dict[bool, ThreatZonesJs]
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new_flights: list[FlightJs]
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updated_flights: list[FlightJs]
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deleted_flights: set[UUID]
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selected_flight: UUID | None
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deselected_flight: bool
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updated_front_lines: list[FrontLineJs]
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deleted_front_lines: set[UUID]
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updated_tgos: list[TgoJs]
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updated_control_points: list[ControlPointJs]
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updated_iads: list[IadsConnectionJs]
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deleted_iads: set[UUID]
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reset_on_map_center: LeafletPoint | None
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game_unloaded: bool
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new_turn: bool
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@classmethod
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def from_events(
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cls, events: GameUpdateEvents, game: Game | None
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) -> GameUpdateEventsJs:
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# We still need to be able to send update events when there is no game loaded
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# because we need to send the unload event.
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new_combats = []
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updated_combats = []
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updated_navmeshes = {}
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updated_threat_zones = {}
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updated_unculled_zones = []
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updated_iads = []
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updated_front_lines = []
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if game is not None:
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new_combats = [
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FrozenCombatJs.for_combat(c, game.theater) for c in events.new_combats
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]
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updated_combats = [
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FrozenCombatJs.for_combat(c, game.theater)
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for c in events.updated_combats
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]
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updated_navmeshes = {
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player: NavMeshJs.from_navmesh(mesh, game)
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for player, mesh in events.navmesh_updates.items()
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}
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updated_threat_zones = {
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player: ThreatZonesJs.from_zones(zones, game.theater)
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for player, zones in events.threat_zones_updated.items()
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}
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updated_unculled_zones = UnculledZoneJs.from_game(game)
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for node in events.updated_iads:
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updated_iads.extend(IadsConnectionJs.connections_for_node(node))
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updated_front_lines = [
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FrontLineJs.for_front_line(game.theater, f)
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for f in events.updated_front_lines
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]
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reset_on_map_center: LeafletPoint | None = None
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if events.reset_on_map_center is not None:
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reset_on_map_center = LeafletPoint.from_pydcs(events.reset_on_map_center)
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return GameUpdateEventsJs(
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updated_flight_positions={
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f[0].id: LeafletPoint.from_pydcs(f[1])
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for f in events.updated_flight_positions
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},
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new_combats=new_combats,
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updated_combats=updated_combats,
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ended_combats=[c.id for c in events.ended_combats],
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navmesh_updates=updated_navmeshes,
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updated_unculled_zones=updated_unculled_zones,
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threat_zones_updated=updated_threat_zones,
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new_flights=[
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FlightJs.for_flight(f, with_waypoints=True) for f in events.new_flights
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],
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updated_flights=[
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FlightJs.for_flight(f, with_waypoints=True)
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for f in events.updated_flights
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],
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deleted_flights=events.deleted_flights,
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selected_flight=events.selected_flight,
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deselected_flight=events.deselected_flight,
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updated_front_lines=updated_front_lines,
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deleted_front_lines=events.deleted_front_lines,
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updated_tgos=[TgoJs.for_tgo(tgo) for tgo in events.updated_tgos],
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updated_control_points=[
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ControlPointJs.for_control_point(cp)
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for cp in events.updated_control_points
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],
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updated_iads=updated_iads,
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deleted_iads=events.deleted_iads_connections,
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reset_on_map_center=reset_on_map_center,
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game_unloaded=events.game_unloaded,
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new_turn=events.new_turn,
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)
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