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A lot of the dependency versions we have pinned don't have wheels for Python 3.12. Update almost all of them so we can upgrade Python. The few that weren't upgraded here are black and mypy, since those will be a bit invasive, and Pillow, which has an API change I don't want to deal with right now (I've got a commit on another machine that has already done the migration, so I'll do it later).
82 lines
2.2 KiB
Python
82 lines
2.2 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING
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from pydantic import BaseModel
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from game.server.leaflet import LeafletPoint, LeafletPoly, ShapelyUtil
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from game.theater import ConflictTheater
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from game.threatzones import ThreatZones
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if TYPE_CHECKING:
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from game import Game
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class MapZonesJs(BaseModel):
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inclusion: list[LeafletPoly]
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exclusion: list[LeafletPoly]
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sea: list[LeafletPoly]
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class Config:
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title = "MapZones"
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@classmethod
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def empty(cls) -> MapZonesJs:
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return MapZonesJs(inclusion=[], exclusion=[], sea=[])
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class UnculledZoneJs(BaseModel):
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position: LeafletPoint
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radius: float
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class Config:
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title = "UnculledZone"
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@staticmethod
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def from_game(game: Game) -> list[UnculledZoneJs]:
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return [
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UnculledZoneJs(
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position=LeafletPoint.from_pydcs(zone),
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radius=game.settings.perf_culling_distance * 1000,
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)
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for zone in game.get_culling_zones()
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]
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class ThreatZonesJs(BaseModel):
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full: list[LeafletPoly]
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aircraft: list[LeafletPoly]
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air_defenses: list[LeafletPoly]
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radar_sams: list[LeafletPoly]
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class Config:
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title = "ThreatZones"
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@classmethod
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def from_zones(cls, zones: ThreatZones, theater: ConflictTheater) -> ThreatZonesJs:
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return ThreatZonesJs(
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full=ShapelyUtil.polys_to_leaflet(zones.all, theater),
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aircraft=ShapelyUtil.polys_to_leaflet(zones.airbases, theater),
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air_defenses=ShapelyUtil.polys_to_leaflet(zones.air_defenses, theater),
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radar_sams=ShapelyUtil.polys_to_leaflet(zones.radar_sam_threats, theater),
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)
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class ThreatZoneContainerJs(BaseModel):
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blue: ThreatZonesJs
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red: ThreatZonesJs
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class Config:
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title = "ThreatZoneContainer"
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@staticmethod
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def for_game(game: Game) -> ThreatZoneContainerJs:
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return ThreatZoneContainerJs(
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blue=ThreatZonesJs.from_zones(
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game.threat_zone_for(player=True), game.theater
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),
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red=ThreatZonesJs.from_zones(
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game.threat_zone_for(player=False), game.theater
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),
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)
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