Dan Albert 7bc35ef7f4 Update most Python dependencies.
A lot of the dependency versions we have pinned don't have wheels for
Python 3.12. Update almost all of them so we can upgrade Python.

The few that weren't upgraded here are black and mypy, since those will
be a bit invasive, and Pillow, which has an API change I don't want to
deal with right now (I've got a commit on another machine that has
already done the migration, so I'll do it later).
2023-11-30 20:24:28 -08:00

93 lines
3.2 KiB
Python

from __future__ import annotations
from pydantic import BaseModel
from game.ato import Flight, FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.server.leaflet import LeafletPoint
def timing_info(flight: Flight, waypoint_idx: int) -> str:
if waypoint_idx == 0:
return f"Depart T+{flight.flight_plan.takeoff_time()}"
waypoint = flight.flight_plan.waypoints[waypoint_idx - 1]
prefix = "TOT"
time = flight.flight_plan.tot_for_waypoint(waypoint)
if time is None:
prefix = "Depart"
time = flight.flight_plan.depart_time_for_waypoint(waypoint)
if time is None:
return ""
return f"{prefix} {time}"
class FlightWaypointJs(BaseModel):
name: str
position: LeafletPoint
altitude_ft: float
altitude_reference: str
is_movable: bool
should_mark: bool
include_in_path: bool
timing: str
class Config:
title = "Waypoint"
@staticmethod
def for_waypoint(
waypoint: FlightWaypoint, flight: Flight, waypoint_idx: int
) -> FlightWaypointJs:
# Target *points* are the exact location of a unit, whereas the target area is
# only the center of the objective. Allow moving the latter since its exact
# location isn't very important.
#
# Landing, and divert should be changed in the flight settings UI, takeoff
# cannot be changed because that's where the plane is.
#
# Moving the bullseye reference only makes it wrong.
is_movable = waypoint.waypoint_type not in {
FlightWaypointType.BULLSEYE,
FlightWaypointType.DIVERT,
FlightWaypointType.LANDING_POINT,
FlightWaypointType.TAKEOFF,
FlightWaypointType.TARGET_POINT,
}
# We don't need a marker for the departure waypoint (and it's likely
# coincident with the landing waypoint, so hard to see). We do want to draw
# the path from it though.
#
# We also don't need the landing waypoint since we'll be drawing that path
# as well, and it's clear what it is, and only obscured the CP icon.
#
# The divert waypoint also obscures the CP. We don't draw the path to it,
# but it can be seen in the flight settings page, so it's not really a
# problem to exclude it.
#
# Bullseye ought to be (but currently isn't) drawn *once* rather than as a
# flight waypoint.
should_mark = waypoint.waypoint_type not in {
FlightWaypointType.BULLSEYE,
FlightWaypointType.DIVERT,
FlightWaypointType.LANDING_POINT,
FlightWaypointType.TAKEOFF,
}
include_in_path = waypoint.waypoint_type not in {
FlightWaypointType.BULLSEYE,
FlightWaypointType.DIVERT,
}
return FlightWaypointJs(
name=waypoint.name,
position=LeafletPoint.from_pydcs(waypoint.position),
altitude_ft=waypoint.alt.feet,
altitude_reference=waypoint.alt_type,
is_movable=is_movable,
should_mark=should_mark,
include_in_path=include_in_path,
timing=timing_info(flight, waypoint_idx),
)