dcs_liberation/qt_ui/windows/QDebriefingWindow.py

103 lines
3.1 KiB
Python

import logging
from typing import Callable, Dict, TypeVar
from PySide2.QtGui import QIcon, QPixmap
from PySide2.QtWidgets import (
QDialog,
QGridLayout,
QGroupBox,
QLabel,
QPushButton,
QVBoxLayout,
)
from game import db
from game.debriefing import Debriefing
T = TypeVar("T")
class LossGrid(QGridLayout):
def __init__(self, debriefing: Debriefing, player: bool) -> None:
super().__init__()
if player:
country = debriefing.player_country
else:
country = debriefing.enemy_country
self.add_loss_rows(
debriefing.air_losses.by_type(player),
lambda u: db.unit_get_expanded_info(country, u, "name"),
)
self.add_loss_rows(
debriefing.front_line_losses_by_type(player),
lambda u: db.unit_type_name(u),
)
self.add_loss_rows(
debriefing.convoy_losses_by_type(player),
lambda u: f"{db.unit_type_name(u)} from convoy",
)
self.add_loss_rows(
debriefing.cargo_ship_losses_by_type(player),
lambda u: f"{db.unit_type_name(u)} from cargo ship",
)
self.add_loss_rows(
debriefing.airlift_losses_by_type(player),
lambda u: f"{db.unit_type_name(u)} from airlift",
)
self.add_loss_rows(
debriefing.building_losses_by_type(player),
lambda u: u,
)
# TODO: Display dead ground object units and runways.
def add_loss_rows(self, losses: Dict[T, int], make_name: Callable[[T], str]):
for unit_type, count in losses.items():
row = self.rowCount()
try:
name = make_name(unit_type)
except AttributeError:
logging.exception(f"Could not make unit name for {unit_type}")
name = unit_type.id
self.addWidget(QLabel(name), row, 0)
self.addWidget(QLabel(str(count)), row, 1)
class QDebriefingWindow(QDialog):
def __init__(self, debriefing: Debriefing):
super(QDebriefingWindow, self).__init__()
self.debriefing = debriefing
self.setModal(True)
self.setWindowTitle("Debriefing")
self.setMinimumSize(300, 200)
self.setWindowIcon(QIcon("./resources/icon.png"))
layout = QVBoxLayout()
self.setLayout(layout)
header = QLabel(self)
header.setGeometry(0, 0, 655, 106)
pixmap = QPixmap("./resources/ui/debriefing.png")
header.setPixmap(pixmap)
layout.addWidget(header)
layout.addStretch()
title = QLabel("<b>Casualty report</b>")
layout.addWidget(title)
player_lost_units = QGroupBox(f"{self.debriefing.player_country}'s lost units:")
player_lost_units.setLayout(LossGrid(debriefing, player=True))
layout.addWidget(player_lost_units)
enemy_lost_units = QGroupBox(f"{self.debriefing.enemy_country}'s lost units:")
enemy_lost_units.setLayout(LossGrid(debriefing, player=False))
layout.addWidget(enemy_lost_units)
okay = QPushButton("Okay")
okay.clicked.connect(self.close)
layout.addWidget(okay)