dcs_liberation/gen/missiles/scud_site.py

63 lines
1.6 KiB
Python

import random
from dcs.vehicles import Unarmed, MissilesSS, AirDefence
from gen.sam.group_generator import GroupGenerator
class ScudGenerator(GroupGenerator):
def __init__(self, game, ground_object, faction):
super(ScudGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self):
# Scuds
self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B,
"V1#0",
self.position.x,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B,
"V1#1",
self.position.x + 50,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B,
"V1#2",
self.position.x + 100,
self.position.y + random.randint(1, 8),
self.heading,
)
# Commander
self.add_unit(
Unarmed.LUV_UAZ_469_Jeep,
"Kubel#0",
self.position.x - 35,
self.position.y - 20,
self.heading,
)
# Shorad
self.add_unit(
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
"SHILKA#0",
self.position.x - 55,
self.position.y - 38,
self.heading,
)
self.add_unit(
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
"STRELA#0",
self.position.x + 200,
self.position.y + 15,
90,
)