67 lines
1.7 KiB
Python

import random
from dcs.vehicles import Unarmed, MissilesSS, AirDefence
from gen.sam.group_generator import GroupGenerator
class V1GroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, faction):
super(V1GroupGenerator, self).__init__(game, ground_object)
self.faction = faction
def generate(self):
# Ramps
self.add_unit(
MissilesSS.SSM_V_1_Launcher,
"V1#0",
self.position.x,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_V_1_Launcher,
"V1#1",
self.position.x + 50,
self.position.y + random.randint(1, 8),
self.heading,
)
self.add_unit(
MissilesSS.SSM_V_1_Launcher,
"V1#2",
self.position.x + 100,
self.position.y + random.randint(1, 8),
self.heading,
)
# Commander
self.add_unit(
Unarmed.LUV_Kubelwagen_82,
"Kubel#0",
self.position.x - 35,
self.position.y - 20,
self.heading,
)
# Self defense flak
flak_unit = random.choice(
[AirDefence.AAA_Flak_Vierling_38_Quad_20mm, AirDefence.AAA_Flak_38_20mm]
)
self.add_unit(
flak_unit,
"FLAK#0",
self.position.x - 55,
self.position.y - 38,
self.heading,
)
self.add_unit(
Unarmed.Truck_Opel_Blitz,
"Blitz#0",
self.position.x + 200,
self.position.y + 15,
90,
)