dcs_liberation/gen/sam/aaa_ww2_ally_flak.py

84 lines
2.2 KiB
Python

import random
from dcs.vehicles import AirDefence, Armor, Unarmed
from gen.sam.airdefensegroupgenerator import (
AirDefenseRange,
AirDefenseGroupGenerator,
)
class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
"""
This generate an ally flak artillery group
"""
name = "WW2 Ally Flak Site"
price = 140
def generate(self):
positions = self.get_circular_position(4, launcher_distance=30, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_QF_3_7,
"AA#" + str(i),
position[0],
position[1],
position[2],
)
positions = self.get_circular_position(8, launcher_distance=60, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_M1_37mm,
"AA#" + str(4 + i),
position[0],
position[1],
position[2],
)
positions = self.get_circular_position(8, launcher_distance=90, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.AAA_M45_Quadmount_HB_12_7mm,
"AA#" + str(12 + i),
position[0],
position[1],
position[2],
)
# Add a commander truck
self.add_unit(
Unarmed.Car_Willys_Jeep,
"CMD#1",
self.position.x,
self.position.y - 20,
random.randint(0, 360),
)
self.add_unit(
Unarmed.Carrier_M30_Cargo,
"LOG#1",
self.position.x,
self.position.y + 20,
random.randint(0, 360),
)
self.add_unit(
Unarmed.Tractor_M4_Hi_Speed,
"LOG#2",
self.position.x + 20,
self.position.y,
random.randint(0, 360),
)
self.add_unit(
Unarmed.Truck_Bedford,
"LOG#3",
self.position.x - 20,
self.position.y,
random.randint(0, 360),
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.Short