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Create a WaypointAction class that defines the actions taken at a waypoint. These will often map one-to-one with DCS waypoint actions but can also be higher level and generate multiple actions. Once everything has migrated all waypoint-type-specific behaviors of PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim behaviors in sync with the mission generator behaviors. For now only hold has been migrated. This is actually probably the most complicated action we have (starting with this may have been a mistake, but it did find all the rough edges quickly) since it affects waypoint timings and flight position during simulation. That part isn't handled as neatly as I'd like because the FlightState still has to special case LOITER points to avoid simulating the wrong waypoint position. At some point we should probably start tracking real positions in FlightState, and when we do that will be solved.
26 lines
670 B
Python
26 lines
670 B
Python
from __future__ import annotations
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from datetime import datetime, timedelta
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from game.flightplan.waypointactions.waypointaction import WaypointAction
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class ActionState:
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def __init__(self, action: WaypointAction) -> None:
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self.action = action
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self._finished = False
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def describe(self) -> str:
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return self.action.describe()
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def finish(self) -> None:
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self._finished = True
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def is_finished(self) -> bool:
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return self._finished
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def on_game_tick(self, time: datetime, duration: timedelta) -> None:
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self.action.update_state(self, time, duration)
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