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Create a WaypointAction class that defines the actions taken at a waypoint. These will often map one-to-one with DCS waypoint actions but can also be higher level and generate multiple actions. Once everything has migrated all waypoint-type-specific behaviors of PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim behaviors in sync with the mission generator behaviors. For now only hold has been migrated. This is actually probably the most complicated action we have (starting with this may have been a mistake, but it did find all the rough edges quickly) since it affects waypoint timings and flight position during simulation. That part isn't handled as neatly as I'd like because the FlightState still has to special case LOITER points to avoid simulating the wrong waypoint position. At some point we should probably start tracking real positions in FlightState, and when we do that will be solved.
30 lines
773 B
Python
30 lines
773 B
Python
from collections.abc import Iterator
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from datetime import timedelta, datetime
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from dcs.task import Task
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from game.ato.flightstate.actionstate import ActionState
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from game.flightplan.waypointactions.taskcontext import TaskContext
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from game.flightplan.waypointactions.waypointaction import WaypointAction
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class TestAction(WaypointAction):
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def describe(self) -> str:
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return ""
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def update_state(
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self, state: ActionState, time: datetime, duration: timedelta
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) -> None:
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pass
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def iter_tasks(self, ctx: TaskContext) -> Iterator[Task]:
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yield from []
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def test_actionstate() -> None:
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action = TestAction()
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state = ActionState(action)
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assert not state.is_finished()
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state.finish()
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assert state.is_finished()
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