dcs_liberation/qt_ui/widgets/map/model/supplyroutejs.py
2021-12-21 13:01:24 -08:00

92 lines
2.8 KiB
Python

from __future__ import annotations
from typing import List
from PySide2.QtCore import Property, QObject, Signal
from game import Game
from game.theater import ControlPoint
from game.transfers import MultiGroupTransport, TransportMap
from .leaflet import LeafletLatLon
class SupplyRouteJs(QObject):
pointsChanged = Signal()
frontActiveChanged = Signal()
isSeaChanged = Signal()
blueChanged = Signal()
activeTransportsChanged = Signal()
def __init__(
self,
a: ControlPoint,
b: ControlPoint,
points: List[LeafletLatLon],
sea_route: bool,
game: Game,
) -> None:
super().__init__()
self.control_point_a = a
self.control_point_b = b
self._points = points
self.sea_route = sea_route
self.game = game
def find_in_transport_map(
self, transport_map: TransportMap
) -> List[MultiGroupTransport]:
transports = []
transport = transport_map.find_transport(
self.control_point_a, self.control_point_b
)
if transport is not None:
transports.append(transport)
transport = transport_map.find_transport(
self.control_point_b, self.control_point_a
)
if transport is not None:
transports.append(transport)
return transports
def find_transports(self) -> List[MultiGroupTransport]:
if self.sea_route:
return self.find_in_transport_map(
self.game.blue.transfers.cargo_ships
) + self.find_in_transport_map(self.game.red.transfers.cargo_ships)
return self.find_in_transport_map(
self.game.blue.transfers.convoys
) + self.find_in_transport_map(self.game.red.transfers.convoys)
@Property(list, notify=activeTransportsChanged)
def activeTransports(self) -> List[str]:
transports = self.find_transports()
if not transports:
return []
descriptions = []
for transport in transports:
units = "units" if transport.size > 1 else "unit"
descriptions.append(
f"{transport.size} {units} transferring from {transport.origin} to "
f"{transport.destination}"
)
return descriptions
@Property(list, notify=pointsChanged)
def points(self) -> List[LeafletLatLon]:
return self._points
@Property(bool, notify=frontActiveChanged)
def frontActive(self) -> bool:
if self.sea_route:
return False
return self.control_point_a.front_is_active(self.control_point_b)
@Property(bool, notify=isSeaChanged)
def isSea(self) -> bool:
return self.sea_route
@Property(bool, notify=blueChanged)
def blue(self) -> bool:
return self.control_point_a.captured