dcs_liberation/game/ato/flight.py
Dan Albert 88b4039e47 Clean up AircraftGenerator.
This class does far too many things and the file is huge. Split it up
into a few more classes.
2021-10-23 20:18:40 -07:00

116 lines
3.5 KiB
Python

from __future__ import annotations
from datetime import datetime, timedelta
from typing import Any, Optional, List, TYPE_CHECKING
from gen.flights.loadouts import Loadout
from .flightroster import FlightRoster
if TYPE_CHECKING:
from game.dcs.aircrafttype import AircraftType
from game.squadrons import Squadron, Pilot
from game.theater import ControlPoint, MissionTarget
from game.transfers import TransferOrder
from .flighttype import FlightType
from .flightwaypoint import FlightWaypoint
from .package import Package
from .starttype import StartType
class Flight:
def __init__(
self,
package: Package,
country: str,
squadron: Squadron,
count: int,
flight_type: FlightType,
start_type: StartType,
divert: Optional[ControlPoint],
custom_name: Optional[str] = None,
cargo: Optional[TransferOrder] = None,
roster: Optional[FlightRoster] = None,
) -> None:
self.package = package
self.country = country
self.squadron = squadron
self.squadron.claim_inventory(count)
if roster is None:
self.roster = FlightRoster(self.squadron, initial_size=count)
else:
self.roster = roster
self.divert = divert
self.flight_type = flight_type
# TODO: Replace with FlightPlan.
self.targets: List[MissionTarget] = []
self.loadout = Loadout.default_for(self)
self.start_type = start_type
self.use_custom_loadout = False
self.custom_name = custom_name
# Only used by transport missions.
self.cargo = cargo
# Will be replaced with a more appropriate FlightPlan by
# FlightPlanBuilder, but an empty flight plan the flight begins with an
# empty flight plan.
from gen.flights.flightplan import FlightPlan, CustomFlightPlan
self.flight_plan: FlightPlan = CustomFlightPlan(
package=package, flight=self, custom_waypoints=[]
)
@property
def departure(self) -> ControlPoint:
return self.squadron.location
@property
def arrival(self) -> ControlPoint:
return self.squadron.arrival
@property
def count(self) -> int:
return self.roster.max_size
@property
def client_count(self) -> int:
return self.roster.player_count
@property
def unit_type(self) -> AircraftType:
return self.squadron.aircraft
@property
def from_cp(self) -> ControlPoint:
return self.departure
@property
def points(self) -> List[FlightWaypoint]:
return self.flight_plan.waypoints[1:]
def resize(self, new_size: int) -> None:
self.squadron.claim_inventory(new_size - self.count)
self.roster.resize(new_size)
def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
self.roster.set_pilot(index, pilot)
@property
def missing_pilots(self) -> int:
return self.roster.missing_pilots
def return_pilots_and_aircraft(self) -> None:
self.roster.clear()
self.squadron.claim_inventory(-self.count)
def __repr__(self) -> str:
if self.custom_name:
return f"{self.custom_name} {self.count} x {self.unit_type}"
return f"[{self.flight_type}] {self.count} x {self.unit_type}"
def __str__(self) -> str:
if self.custom_name:
return f"{self.custom_name} {self.count} x {self.unit_type}"
return f"[{self.flight_type}] {self.count} x {self.unit_type}"