dcs_liberation/qt_ui/windows/mission/flight/settings/QGeneralFlightSettingsTab.py

40 lines
1.5 KiB
Python

from PySide2.QtCore import Signal
from PySide2.QtWidgets import QFrame, QGridLayout, QVBoxLayout
from game import Game
from gen.ato import Package
from gen.flights.flight import Flight
from qt_ui.windows.mission.flight.settings.QFlightDepartureDisplay import \
QFlightDepartureDisplay
from qt_ui.windows.mission.flight.settings.QFlightSlotEditor import \
QFlightSlotEditor
from qt_ui.windows.mission.flight.settings.QFlightStartType import \
QFlightStartType
from qt_ui.windows.mission.flight.settings.QFlightTypeTaskInfo import \
QFlightTypeTaskInfo
class QGeneralFlightSettingsTab(QFrame):
on_flight_settings_changed = Signal()
def __init__(self, game: Game, package: Package, flight: Flight):
super().__init__()
layout = QGridLayout()
flight_info = QFlightTypeTaskInfo(flight)
flight_departure = QFlightDepartureDisplay(package, flight)
flight_slots = QFlightSlotEditor(flight, game)
flight_start_type = QFlightStartType(flight)
layout.addWidget(flight_info, 0, 0)
layout.addWidget(flight_departure, 1, 0)
layout.addWidget(flight_slots, 2, 0)
layout.addWidget(flight_start_type, 3, 0)
vstretch = QVBoxLayout()
vstretch.addStretch()
layout.addLayout(vstretch, 3, 0)
self.setLayout(layout)
flight_start_type.setEnabled(flight.client_count > 0)
flight_slots.changed.connect(
lambda: flight_start_type.setEnabled(flight.client_count > 0))