dcs_liberation/game/persistency.py
Dan Albert 944748a0ac Don't throw away exception info on save/load.
Makes it much easier to determine what we did that broke save game
compatibility.
2020-10-06 21:50:44 -07:00

85 lines
2.1 KiB
Python

import logging
import os
import pickle
import shutil
from typing import Optional
_dcs_saved_game_folder: Optional[str] = None
_file_abs_path = None
def setup(user_folder: str):
global _dcs_saved_game_folder
_dcs_saved_game_folder = user_folder
_file_abs_path = os.path.join(base_path(), "default.liberation")
def base_path() -> str:
global _dcs_saved_game_folder
assert _dcs_saved_game_folder
return _dcs_saved_game_folder
def _save_file() -> str:
return os.path.join(base_path(), "default.liberation")
def _temporary_save_file() -> str:
return os.path.join(base_path(), "tmpsave.liberation")
def _autosave_path() -> str:
return os.path.join(base_path(), "autosave.liberation")
def _save_file_exists() -> bool:
return os.path.exists(_save_file())
def mission_path_for(name: str) -> str:
return os.path.join(base_path(), "Missions", "{}".format(name))
def restore_game():
if not _save_file_exists():
return None
with open(_save_file(), "rb") as f:
try:
save = pickle.load(f)
return save
except Exception:
logging.exception("Invalid Save game")
return None
def load_game(path):
with open(path, "rb") as f:
try:
save = pickle.load(f)
save.savepath = path
return save
except Exception:
logging.exception("Invalid Save game")
return None
def save_game(game) -> bool:
try:
with open(_temporary_save_file(), "wb") as f:
pickle.dump(game, f)
shutil.copy(_temporary_save_file(), game.savepath)
return True
except Exception:
logging.exception("Could not save game")
return False
def autosave(game) -> bool:
"""
Autosave to the autosave location
:param game: Game to save
:return: True if saved succesfully
"""
try:
with open(_autosave_path(), "wb") as f:
pickle.dump(game, f)
return True
except Exception:
logging.exception("Could not save game")
return False