dcs_liberation/resources/ui/templates/mission_start_EN.j2

58 lines
1.7 KiB
Django/Jinja

<b>You are clear for takeoff</b>
<p>
Some player flights may be delayed to start. For such flights, it will not be
possible to enter the cockpit for a delayed flight until its mission start
time, shown in the flight information window.
</p>
<p>
To reduce delays, schedule packages with player flights with an earlier TOT.
Note that if some flights within the package will take a long time to reach the
target, a player flight may still be delayed.
</p>
<p>
To avoid delays entirely, use the "Never delay player flights" option in the
mission generation settings. Note that this will <strong>not</strong> adjust
the timing of your mission; this option only allows you to wait in the
cockpit.
</p>
<p>
For more information, see the mission planning documentation on
<a href="https://github.com/dcs-liberation/dcs_liberation/wiki/Mission-planning">
the wiki</a>.
</p>
<h2>For Singleplayer:</h2>
<p>
In DCS, open the Mission Editor and load the file: <i>liberation_nextturn</i>.
</p>
<p>
Once the mission is loaded in the ME, use the "FLY" option in the "Flight"
menu to launch.
</p>
<h2>For Multiplayer:</h2>
<p>
In DCS, open the Mission Editor, and load the file: <i>liberation_nextturn</i>
</p>
<p>Select File/Save, exit the mission editor, and then select Multiplayer.</p>
<p>Then host a server with the mission, and tell your friends to join!</p>
<i>(The step in the mission editor is important, and fix a game breaking bug.)</i>
<h2>Finishing</h2>
<p>Once you have played the mission, click on the \"Accept Results\" button.</p>
<p>
If DCS Liberation does not detect mission end, use the manually submit button,
and choose the state.json file.
</p>