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This PR: - Introduces a new member of UnitType, hit_points, which is an abstract representation of the durability of a unit, and loads it in from the YAML files in the various subclasses (Ship, Ground etc). - Adds scripts for populating/updating the unit YAML files with hit point data from DCS. This script also gets the data for static objects, but I'll leave the plugging in of static object data into Liberation for another PR. - Updates the unit YAML files by running the above scripts. I did toy with the idea of adding this data to the unit definitions in pydcs via an export from DCS, but it would be a more involved change, since the current pydcs export script runs in the Hooks Lua environment in DCS and AFAICT the hit points (via Unit.getLife()) is run in the mission scripting environment.
37 lines
1.1 KiB
YAML
37 lines
1.1 KiB
YAML
description:
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Proving highly adaptable, the F-4 entered service with the Navy in 1961
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before it was adopted by the United States Marine Corps and the United States Air
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Force, and by the mid-1960s it had become a major part of their air arms. Phantom
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production ran from 1958 to 1981 with a total of 5,195 aircraft built, making it
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the most produced American supersonic military aircraft in history, and cementing
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its position as an iconic combat aircraft of the Cold War. The F-4 was used extensively
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during the Vietnam War. It served as the principal air superiority fighter for the
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U.S. Air Force, Navy, and Marine Corps and became important in the ground-attack
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and aerial reconnaissance roles late in the war.
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introduced: 1968
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manufacturer: McDonnell Douglas
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origin: USA
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price: 10
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role: Fighter-Bomber
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max_range: 200
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variants:
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F-4E Phantom II: {}
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F-4EJ Kai Phantom II: {}
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F-4F Phantom II: {}
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Phantom F.3: {}
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tasks:
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BAI: 580
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BARCAP: 410
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CAS: 580
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DEAD: 400
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Escort: 410
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Fighter sweep: 410
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Intercept: 410
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OCA/Aircraft: 580
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OCA/Runway: 400
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SEAD: 120
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SEAD Escort: 120
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Strike: 400
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TARCAP: 410
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hit_points: 20
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