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38 lines
1.2 KiB
Python
38 lines
1.2 KiB
Python
import logging
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import random
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from typing import Optional
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from dcs.unitgroup import VehicleGroup
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from game import db, Game
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from game.theater.theatergroundobject import MissileSiteGroundObject
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from gen.missiles.scud_site import ScudGenerator
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from gen.missiles.v1_group import V1GroupGenerator
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MISSILES_MAP = {"V1GroupGenerator": V1GroupGenerator, "ScudGenerator": ScudGenerator}
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def generate_missile_group(
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game: Game, ground_object: MissileSiteGroundObject, faction_name: str
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) -> Optional[VehicleGroup]:
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"""
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This generate a missiles group
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:return: Nothing, but put the group reference inside the ground object
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"""
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faction = db.FACTIONS[faction_name]
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if len(faction.missiles) > 0:
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generators = faction.missiles
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if len(generators) > 0:
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gen = random.choice(generators)
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if gen in MISSILES_MAP.keys():
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generator = MISSILES_MAP[gen](game, ground_object, faction)
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generator.generate()
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return generator.get_generated_group()
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else:
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logging.info(
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"Unable to generate missile group, generator : "
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+ str(gen)
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+ "does not exists"
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)
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return None
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