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This makes it possible to add new packages to a running sim. https://github.com/dcs-liberation/dcs_liberation/issues/1680
82 lines
2.6 KiB
Python
82 lines
2.6 KiB
Python
from __future__ import annotations
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import itertools
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import logging
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from collections.abc import Iterator
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from datetime import datetime, timedelta
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from typing_extensions import TYPE_CHECKING
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from game.ato.flightstate import (
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Uninitialized,
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)
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from .combat import CombatInitiator, FrozenCombat
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from .simulationresults import SimulationResults
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if TYPE_CHECKING:
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from game import Game
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from game.ato import Flight
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from .gameupdateevents import GameUpdateEvents
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class AircraftSimulation:
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def __init__(self, game: Game) -> None:
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self.game = game
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self.combats: list[FrozenCombat] = []
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self.results = SimulationResults()
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def begin_simulation(self) -> None:
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self.reset()
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self.set_initial_flight_states()
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def on_game_tick(
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self, events: GameUpdateEvents, time: datetime, duration: timedelta
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) -> None:
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if not self.game.settings.auto_resolve_combat and self.combats:
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logging.error(
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"Cannot resume simulation because aircraft are in combat and "
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"auto-resolve is disabled"
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)
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events.complete_simulation()
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return
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still_active = []
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for combat in self.combats:
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if combat.on_game_tick(time, duration, self.results, events):
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events.end_combat(combat)
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else:
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still_active.append(combat)
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self.combats = still_active
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for flight in self.iter_flights():
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flight.on_game_tick(events, time, duration)
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# Finish updating all flights before checking for combat so that the new
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# positions are used.
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CombatInitiator(self.game, self.combats, events).update_active_combats()
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# After updating all combat states, check for halts.
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for flight in self.iter_flights():
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if flight.should_halt_sim():
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events.complete_simulation()
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return
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if not self.game.settings.auto_resolve_combat and self.combats:
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events.complete_simulation()
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def set_initial_flight_states(self) -> None:
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now = self.game.conditions.start_time
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for flight in self.iter_flights():
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flight.state.reinitialize(now)
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def reset(self) -> None:
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for flight in self.iter_flights():
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flight.set_state(Uninitialized(flight, self.game.settings))
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def iter_flights(self) -> Iterator[Flight]:
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packages = itertools.chain(
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self.game.blue.ato.packages, self.game.red.ato.packages
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)
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for package in packages:
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yield from package.flights
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