mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
92 lines
2.8 KiB
Python
92 lines
2.8 KiB
Python
from __future__ import annotations
|
|
|
|
import itertools
|
|
from typing import TYPE_CHECKING
|
|
|
|
from dcs import Mission
|
|
from dcs.mapping import Point
|
|
from dcs.point import PointAction
|
|
from dcs.unit import Vehicle
|
|
from dcs.unitgroup import VehicleGroup
|
|
|
|
from game.dcs.groundunittype import GroundUnitType
|
|
from game.transfers import Convoy
|
|
from game.unitmap import UnitMap
|
|
from game.utils import kph
|
|
|
|
if TYPE_CHECKING:
|
|
from game import Game
|
|
|
|
|
|
class ConvoyGenerator:
|
|
def __init__(self, mission: Mission, game: Game, unit_map: UnitMap) -> None:
|
|
self.mission = mission
|
|
self.game = game
|
|
self.unit_map = unit_map
|
|
self.count = itertools.count()
|
|
|
|
def generate(self) -> None:
|
|
# Reset the count to make generation deterministic.
|
|
for coalition in self.game.coalitions:
|
|
for convoy in coalition.transfers.convoys:
|
|
self.generate_convoy(convoy)
|
|
|
|
def generate_convoy(self, convoy: Convoy) -> VehicleGroup:
|
|
group = self._create_mixed_unit_group(
|
|
convoy.name,
|
|
convoy.route_start,
|
|
convoy.units,
|
|
convoy.player_owned,
|
|
)
|
|
group.add_waypoint(
|
|
convoy.route_end,
|
|
speed=kph(40).kph,
|
|
move_formation=PointAction.OnRoad,
|
|
)
|
|
self.make_drivable(group)
|
|
self.unit_map.add_convoy_units(group, convoy)
|
|
return group
|
|
|
|
def _create_mixed_unit_group(
|
|
self,
|
|
name: str,
|
|
position: Point,
|
|
units: dict[GroundUnitType, int],
|
|
for_player: bool,
|
|
) -> VehicleGroup:
|
|
country = self.mission.country(self.game.coalition_for(for_player).country_name)
|
|
|
|
unit_types = list(units.items())
|
|
main_unit_type, main_unit_count = unit_types[0]
|
|
|
|
group = self.mission.vehicle_group(
|
|
country,
|
|
name,
|
|
main_unit_type.dcs_unit_type,
|
|
position=position,
|
|
group_size=main_unit_count,
|
|
move_formation=PointAction.OnRoad,
|
|
)
|
|
|
|
unit_name_counter = itertools.count(main_unit_count + 1)
|
|
# pydcs spreads units out by 20 in the Y axis by default. Pick up where it left
|
|
# off.
|
|
y = itertools.count(position.y + main_unit_count * 20, 20)
|
|
for unit_type, count in unit_types[1:]:
|
|
for i in range(count):
|
|
v = self.mission.vehicle(
|
|
f"{name} Unit #{next(unit_name_counter)}", unit_type.dcs_unit_type
|
|
)
|
|
v.position.x = position.x
|
|
v.position.y = next(y)
|
|
v.heading = 0
|
|
group.add_unit(v)
|
|
|
|
return group
|
|
|
|
@staticmethod
|
|
def make_drivable(group: VehicleGroup) -> None:
|
|
for v in group.units:
|
|
if isinstance(v, Vehicle):
|
|
v.player_can_drive = True
|