dcs_liberation/game/persistence/savegamebundle.py
Dan Albert 0f34946127 Restructure save games into a zipped bundle.
This is the first step toward bundling all assets related to a save game
into a single item. That makes it easier to avoid clobbering "temporary"
assets from other games like the state.json, but also makes it easier
for players to file bug reports, since there's only a single asset to
upload.

This is only the first step because so far it only includes the various
save files: start of turn, end of last turn before results processing,
and "latest" (the game saved explicitly by the player).
2023-01-16 13:59:16 -08:00

104 lines
4.1 KiB
Python

from __future__ import annotations
import pickle
import shutil
from pathlib import Path
from tempfile import NamedTemporaryFile
from typing import TYPE_CHECKING
from zipfile import ZIP_LZMA, ZipFile
from game.profiling import logged_duration
from game.zipfileext import ZipFileExt
if TYPE_CHECKING:
from game import Game
class SaveGameBundle:
"""The bundle of saved game assets.
A save game bundle includes the pickled game object (as well as some backups of
other game states, like the turn start and previous turn) and the state.json.
"""
MANUAL_SAVE_NAME = "player.liberation"
LAST_TURN_SAVE_NAME = "last_turn.liberation"
START_OF_TURN_SAVE_NAME = "start_of_turn.liberation"
def __init__(self, bundle_path: Path) -> None:
self.bundle_path = bundle_path
def save_player(self, game: Game, copy_from: SaveGameBundle | None) -> None:
"""Writes the save game manually created by the player.
This save is the one created whenever the player presses save or save-as.
"""
with logged_duration("Saving game"):
self._update_bundle_member(game, self.MANUAL_SAVE_NAME, copy_from)
def save_last_turn(self, game: Game) -> None:
"""Writes the save for the state of the previous turn.
This save is the state of the game before the state.json changes are applied.
This is mostly useful as a debugging tool for bugs that occur in the turn
transition, but can also be used by players to "rewind" to the previous turn.
"""
with logged_duration("Saving last turn"):
self._update_bundle_member(game, self.LAST_TURN_SAVE_NAME, copy_from=self)
def save_start_of_turn(self, game: Game) -> None:
"""Writes the save for the state at the start of the turn.
This save is the state of the game immediately after the state.json is applied.
It can be used by players to "rewind" to the start of the turn.
"""
with logged_duration("Saving start of turn"):
self._update_bundle_member(
game, self.START_OF_TURN_SAVE_NAME, copy_from=self
)
def load_player(self) -> Game:
"""Loads the save manually created by the player via save/save-as."""
return self._load_from(self.MANUAL_SAVE_NAME)
def load_start_of_turn(self) -> Game:
"""Loads the save automatically created at the start of the turn."""
return self._load_from(self.START_OF_TURN_SAVE_NAME)
def load_last_turn(self) -> Game:
"""Loads the save automatically created at the end of the last turn."""
return self._load_from(self.LAST_TURN_SAVE_NAME)
def _load_from(self, name: str) -> Game:
with ZipFile(self.bundle_path) as zip_bundle:
with zip_bundle.open(name, "r") as save:
game = pickle.load(save)
game.save_bundle = self
return game
def _update_bundle_member(
self, game: Game, name: str, copy_from: SaveGameBundle | None
) -> None:
# Perform all save work in a copy of the current save to avoid corrupting the
# save if there's an error while saving.
with NamedTemporaryFile(
"wb", suffix=".liberation.zip", delete=False
) as temp_save_file:
temp_file_path = Path(temp_save_file.name)
# We don't have all the state to create the temporary save from scratch (no last
# turn, start of turn, etc.), so copy the existing save to create the temp save.
#
# Python doesn't actually support overwriting or removing zipfile members, so we
# have to create a new zipfile and copy over only the files that we won't be
# writing.
if copy_from is not None and copy_from.bundle_path.exists():
shutil.copy(copy_from.bundle_path, temp_file_path)
ZipFileExt.remove_member(temp_file_path, name, missing_ok=True)
with ZipFile(temp_file_path, "a", compression=ZIP_LZMA) as zip_bundle:
with zip_bundle.open(name, "w") as entry:
pickle.dump(game, entry)
temp_file_path.replace(self.bundle_path)