dcs_liberation/game/threatzones.py
Dan Albert a6dc3d2aff Handle threat/detection per group.
Some SAMs have multiple groups (such as an SA-10 group with its
accompanying SA-15 and SA-19 groups). This shows each group's threat and
detection separately on the map, and also makes it so that an SA-10 with
dead radars will no longer contribute to the threat zone just because
the shilka next to it still has a functioning radar.

https://github.com/Khopa/dcs_liberation/issues/647
Fixes https://github.com/Khopa/dcs_liberation/issues/672
2020-12-26 15:52:36 -08:00

114 lines
4.1 KiB
Python

from __future__ import annotations
from functools import singledispatchmethod
from typing import TYPE_CHECKING, Union
from dcs.mapping import Point as DcsPoint
from shapely.geometry import (
LineString,
MultiPolygon,
Point as ShapelyPoint,
Polygon,
)
from shapely.geometry.base import BaseGeometry
from shapely.ops import nearest_points, unary_union
from game.utils import Distance, meters, nautical_miles
from gen.flights.flight import Flight
if TYPE_CHECKING:
from game import Game
ThreatPoly = Union[MultiPolygon, Polygon]
class ThreatZones:
def __init__(self, airbases: ThreatPoly, air_defenses: ThreatPoly) -> None:
self.airbases = airbases
self.air_defenses = air_defenses
self.all = unary_union([airbases, air_defenses])
def closest_boundary(self, point: DcsPoint) -> DcsPoint:
boundary, _ = nearest_points(self.all.boundary,
self.dcs_to_shapely_point(point))
return DcsPoint(boundary.x, boundary.y)
@singledispatchmethod
def threatened(self, position) -> bool:
raise NotImplementedError
@threatened.register
def _threatened_geometry(self, position: BaseGeometry) -> bool:
return self.all.intersects(position)
@threatened.register
def _threatened_dcs_point(self, position: DcsPoint) -> bool:
return self.all.intersects(self.dcs_to_shapely_point(position))
def path_threatened(self, a: DcsPoint, b: DcsPoint) -> bool:
return self.threatened(LineString(
[self.dcs_to_shapely_point(a), self.dcs_to_shapely_point(b)]))
@singledispatchmethod
def threatened_by_aircraft(self, target) -> bool:
raise NotImplementedError
@threatened_by_aircraft.register
def _threatened_by_aircraft_geom(self, position: BaseGeometry) -> bool:
return self.airbases.intersects(position)
@threatened_by_aircraft.register
def _threatened_by_aircraft_flight(self, flight: Flight) -> bool:
return self.threatened_by_aircraft(LineString((
self.dcs_to_shapely_point(p.position) for p in flight.points
)))
@singledispatchmethod
def threatened_by_air_defense(self, target) -> bool:
raise NotImplementedError
@threatened_by_air_defense.register
def _threatened_by_air_defense_geom(self, position: BaseGeometry) -> bool:
return self.air_defenses.intersects(position)
@threatened_by_air_defense.register
def _threatened_by_air_defense_flight(self, flight: Flight) -> bool:
return self.threatened_by_air_defense(LineString((
self.dcs_to_shapely_point(p.position) for p in flight.points
)))
@classmethod
def for_faction(cls, game: Game, player: bool) -> ThreatZones:
opposing_doctrine = game.faction_for(not player).doctrine
airbases = []
air_defenses = []
for control_point in game.theater.controlpoints:
if control_point.captured != player:
continue
if control_point.runway_is_operational():
point = ShapelyPoint(control_point.position.x,
control_point.position.y)
cap_threat_range = (opposing_doctrine.cap_max_distance_from_cp +
opposing_doctrine.cap_engagement_range)
airbases.append(point.buffer(cap_threat_range.meters))
for tgo in control_point.ground_objects:
for group in tgo.groups:
threat_range = tgo.threat_range(group)
# Any system with a shorter range than this is not worth
# even avoiding.
if threat_range > nautical_miles(3):
point = ShapelyPoint(tgo.position.x, tgo.position.y)
threat_zone = point.buffer(threat_range.meters)
air_defenses.append(threat_zone)
return cls(
airbases=unary_union(airbases),
air_defenses=unary_union(air_defenses)
)
@staticmethod
def dcs_to_shapely_point(point: DcsPoint) -> ShapelyPoint:
return ShapelyPoint(point.x, point.y)