mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
* Prevent common cases where ground units do not spawn due to frontline position being in exclusion zone * Fix case where ground units will spawn inside exclusion zone due to random offset from frontline center being fixed * Remove dead code from `conflictgen.py` * Start cleanup of `GroundConflictGenerator`
109 lines
4.4 KiB
Python
109 lines
4.4 KiB
Python
import logging
|
|
import random
|
|
from typing import Tuple
|
|
|
|
from dcs.country import Country
|
|
from dcs.mapping import Point
|
|
|
|
from game.theater.conflicttheater import ConflictTheater, FrontLine
|
|
from game.theater.controlpoint import ControlPoint
|
|
from game.utils import heading_sum, opposite_heading
|
|
|
|
|
|
FRONTLINE_LENGTH = 80000
|
|
|
|
class Conflict:
|
|
def __init__(self,
|
|
theater: ConflictTheater,
|
|
from_cp: ControlPoint,
|
|
to_cp: ControlPoint,
|
|
attackers_side: str,
|
|
defenders_side: str,
|
|
attackers_country: Country,
|
|
defenders_country: Country,
|
|
position: Point,
|
|
heading=None,
|
|
size=None
|
|
):
|
|
|
|
self.attackers_side = attackers_side
|
|
self.defenders_side = defenders_side
|
|
self.attackers_country = attackers_country
|
|
self.defenders_country = defenders_country
|
|
|
|
self.from_cp = from_cp
|
|
self.to_cp = to_cp
|
|
self.theater = theater
|
|
self.position = position
|
|
self.heading = heading
|
|
self.size = size
|
|
|
|
@classmethod
|
|
def has_frontline_between(cls, from_cp: ControlPoint, to_cp: ControlPoint) -> bool:
|
|
return from_cp.has_frontline and to_cp.has_frontline
|
|
|
|
@classmethod
|
|
def frontline_position(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int]:
|
|
frontline = FrontLine(from_cp, to_cp, theater)
|
|
attack_heading = frontline.attack_heading
|
|
position = cls.find_ground_position(frontline.position, FRONTLINE_LENGTH, heading_sum(attack_heading, 90), theater)
|
|
return position, opposite_heading(attack_heading)
|
|
|
|
@classmethod
|
|
def frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int, int]:
|
|
"""
|
|
Returns a vector for a valid frontline location avoiding exclusion zones.
|
|
"""
|
|
center_position, heading = cls.frontline_position(from_cp, to_cp, theater)
|
|
left_heading = heading_sum(heading, -90)
|
|
right_heading = heading_sum(heading, 90)
|
|
left_position = cls.extend_ground_position(center_position, int(FRONTLINE_LENGTH / 2), left_heading, theater)
|
|
right_position = cls.extend_ground_position(center_position, int(FRONTLINE_LENGTH / 2), right_heading, theater)
|
|
distance = int(left_position.distance_to_point(right_position))
|
|
return left_position, right_heading, distance
|
|
|
|
@classmethod
|
|
def frontline_cas_conflict(cls, attacker_name: str, defender_name: str, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
|
|
assert cls.has_frontline_between(from_cp, to_cp)
|
|
position, heading, distance = cls.frontline_vector(from_cp, to_cp, theater)
|
|
conflict = cls(
|
|
position=position,
|
|
heading=heading,
|
|
theater=theater,
|
|
from_cp=from_cp,
|
|
to_cp=to_cp,
|
|
attackers_side=attacker_name,
|
|
defenders_side=defender_name,
|
|
attackers_country=attacker,
|
|
defenders_country=defender,
|
|
size=distance
|
|
)
|
|
return conflict
|
|
|
|
@classmethod
|
|
def extend_ground_position(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> Point:
|
|
"""Finds a valid ground position in one heading from an initial point"""
|
|
pos = initial
|
|
for distance in range(0, int(max_distance), 100):
|
|
if not theater.is_on_land(pos):
|
|
return pos
|
|
pos = initial.point_from_heading(heading, distance)
|
|
if theater.is_on_land(pos):
|
|
return pos
|
|
logging.error("Didn't find ground position ({})!".format(initial))
|
|
return initial
|
|
|
|
@classmethod
|
|
def find_ground_position(cls, initial: Point, max_distance: int, heading: int, theater: ConflictTheater) -> Point:
|
|
"""Finds the nearest ground position along a provided heading and it's inverse"""
|
|
pos = initial
|
|
for distance in range(0, int(max_distance), 100):
|
|
if theater.is_on_land(pos):
|
|
return pos
|
|
pos = initial.point_from_heading(heading, distance)
|
|
if theater.is_on_land(pos):
|
|
return pos
|
|
pos = initial.point_from_heading(opposite_heading(heading), distance)
|
|
logging.error("Didn't find ground position ({})!".format(initial))
|
|
return initial
|