dcs_liberation/qt_ui/windows/GameUpdateSignal.py
2020-10-04 12:24:26 -07:00

52 lines
1.4 KiB
Python

from __future__ import annotations
from PySide2.QtCore import QObject, Signal
from game import Game
from game.event import Event, Debriefing
class DebriefingSignal:
def __init__(self, game, gameEvent, debriefing):
self.game = game
self.gameEvent = gameEvent
self.debriefing = debriefing
class GameUpdateSignal(QObject):
instance = None
gameupdated = Signal(Game)
budgetupdated = Signal(Game)
debriefingReceived = Signal(DebriefingSignal)
flight_paths_changed = Signal()
def __init__(self):
super(GameUpdateSignal, self).__init__()
GameUpdateSignal.instance = self
def redraw_flight_paths(self) -> None:
# noinspection PyUnresolvedReferences
self.flight_paths_changed.emit()
def updateGame(self, game: Game):
# noinspection PyUnresolvedReferences
self.gameupdated.emit(game)
def updateBudget(self, game: Game):
# noinspection PyUnresolvedReferences
self.budgetupdated.emit(game)
def sendDebriefing(self, game: Game, gameEvent: Event, debriefing: Debriefing):
sig = DebriefingSignal(game, gameEvent, debriefing)
# noinspection PyUnresolvedReferences
self.gameupdated.emit(game)
# noinspection PyUnresolvedReferences
self.debriefingReceived.emit(sig)
@staticmethod
def get_instance() -> GameUpdateSignal:
return GameUpdateSignal.instance