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- Add the new airassault mission type and special flightplans for it - Add the mission type to airbase and FOB - Add Layout for the UH-1H - Add mission type to capable squadrons - Allow the auto planner to task air assault missions when preconditions are met - Improve Airlift mission type and improve the flightplan (Stopover and Helo landing) - Allow Slingload and spawnable crates for airlift - Rework airsupport to a general missiondata class - Added Carrier Information to mission data - Allow to define CTLD specific capabilities in the unit yaml - Allow inflight preload and fixed wing support for air assault
27 lines
1003 B
Python
27 lines
1003 B
Python
from dcs.point import MovingPoint
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from dcs.task import Land
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from game.utils import feet
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from dcs.point import PointAction
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from .pydcswaypointbuilder import PydcsWaypointBuilder
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class CargoStopBuilder(PydcsWaypointBuilder):
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def build(self) -> MovingPoint:
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waypoint = super().build()
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# Create a landing task, currently only for Helos!
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if self.flight.is_helo:
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# Calculate a landing point with a small buffer to prevent AI from landing
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# directly at the static ammo depot and exploding
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landing_point = waypoint.position.random_point_within(15, 5)
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# Use Land Task with 30s duration for helos
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waypoint.add_task(Land(landing_point, duration=30))
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else:
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# Fixed wing will drop the cargo at the waypoint so we set a lower altitude
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waypoint.alt = int(feet(10000).meters)
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waypoint.alt_type = "BARO"
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waypoint.action = PointAction.FlyOverPoint
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return waypoint
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