Dan Albert ab6f44cb6f Move remnants of db.py to config.py.
This is now just a few prices and income configurations. Both should
probably be defined in YAML but for now this makes the name "db" usable
again.
2022-02-18 18:22:02 -08:00

47 lines
1.6 KiB
Python

import os
from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QGroupBox, QHBoxLayout, QLabel, QVBoxLayout
from game.config import REWARDS
class QBuildingInfo(QGroupBox):
def __init__(self, building, ground_object):
super(QBuildingInfo, self).__init__()
self.building = building
self.ground_object = ground_object
self.init_ui()
def init_ui(self):
self.header = QLabel()
path = os.path.join(
"./resources/ui/units/buildings/" + self.building.dcs_identifier + ".png"
)
if self.building.is_dead:
pixmap = QPixmap("./resources/ui/units/buildings/dead.png")
elif os.path.isfile(path):
pixmap = QPixmap(path)
else:
pixmap = QPixmap("./resources/ui/units/buildings/missing.png")
self.header.setPixmap(pixmap)
name = "<b>{}</b> {}".format(
self.building.dcs_identifier[0:18],
"[DEAD]" if self.building.is_dead else "",
)
self.name = QLabel(name)
self.name.setProperty("style", "small")
layout = QVBoxLayout()
layout.addWidget(self.header)
layout.addWidget(self.name)
if self.building.category in REWARDS.keys():
income_label_text = "Value: " + str(REWARDS[self.building.category]) + "M"
if self.building.is_dead:
income_label_text = "<s>" + income_label_text + "</s>"
self.reward = QLabel(income_label_text)
layout.addWidget(self.reward)
footer = QHBoxLayout()
self.setLayout(layout)