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https://github.com/dcs-liberation/dcs_liberation.git
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- Drop Off and Pickup now correctly worded - Helo waypoints now represent LandingZones for pickup and dropoff
151 lines
5.3 KiB
Python
151 lines
5.3 KiB
Python
from __future__ import annotations
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from collections.abc import Iterator
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from dataclasses import dataclass
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from datetime import timedelta
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from typing import TYPE_CHECKING, Type
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from game.theater.missiontarget import MissionTarget
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from game.utils import feet
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from .ibuilder import IBuilder
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from .planningerror import PlanningError
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from .standard import StandardFlightPlan, StandardLayout
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from .waypointbuilder import WaypointBuilder
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass(frozen=True)
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class AirliftLayout(StandardLayout):
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nav_to_pickup: list[FlightWaypoint]
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pickup: FlightWaypoint | None
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nav_to_drop_off: list[FlightWaypoint]
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drop_off: FlightWaypoint | None
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refuel: FlightWaypoint | None
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nav_to_home: list[FlightWaypoint]
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield from self.nav_to_pickup
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if self.pickup is not None:
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yield self.pickup
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yield from self.nav_to_drop_off
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if self.drop_off is not None:
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yield self.drop_off
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if self.refuel is not None:
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yield self.refuel
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yield from self.nav_to_home
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yield self.arrival
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if self.divert is not None:
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yield self.divert
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yield self.bullseye
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class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def tot_waypoint(self) -> FlightWaypoint:
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return self.layout.drop_off or self.layout.arrival
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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# TOT planning isn't really useful for transports. They're behind the front
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# lines so no need to wait for escorts or for other missions to complete.
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return None
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def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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return None
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@property
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def mission_departure_time(self) -> timedelta:
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return self.package.time_over_target
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class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
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def layout(self) -> AirliftLayout:
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cargo = self.flight.cargo
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if cargo is None:
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raise PlanningError(
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"Cannot plan transport mission for flight with no cargo."
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)
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altitude = feet(1500)
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altitude_is_agl = True
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builder = WaypointBuilder(self.flight, self.coalition)
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pickup = None
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refuel = None
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drop_off = None
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if self.flight.is_helo:
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# Create a pickupzone where the cargo will be spawned
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pickup_zone = MissionTarget(
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"Pickup Zone", cargo.origin.position.random_point_within(1000, 200)
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)
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pickup = builder.cargo_pickup(pickup_zone, True)
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# If The cargo is at the departure controlpoint, the pickup waypoint should
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# only be created for client flights
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pickup.only_for_player = cargo.origin == self.flight.departure
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# Create a dropoff zone where the cargo should be dropped
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drop_off_zone = MissionTarget(
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"Dropoff zone",
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cargo.next_stop.position.random_point_within(1000, 200),
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)
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drop_off = builder.cargo_dropoff(drop_off_zone, True)
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# Add an additional refuel waypoint
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refuel = builder.land_refuel(cargo.next_stop)
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else:
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# Fixed Wing will get landing&refuel waypoints for pickup and dropoff
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if cargo.origin != self.flight.departure:
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pickup = builder.cargo_pickup(cargo.origin, False)
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if cargo.next_stop != self.flight.arrival:
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drop_off = builder.cargo_dropoff(cargo.next_stop, False)
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nav_to_pickup = builder.nav_path(
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self.flight.departure.position,
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cargo.origin.position,
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altitude,
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altitude_is_agl,
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)
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if self.flight.client_count > 0:
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# Normal Landing Waypoint
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arrival = builder.land(self.flight.arrival)
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else:
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# The AI Needs another landing&refuel point to actually fly back to the original
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# base. Otherwise the Cargo drop will be the new Landing Waypoint and the
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# AI will end its mission there instead of flying back.
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# https://forum.dcs.world/topic/211775-landing-to-refuel-and-rearm-the-landingrefuar-waypoint/
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arrival = builder.land_refuel(self.flight.arrival, True)
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return AirliftLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to_pickup=nav_to_pickup,
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pickup=pickup,
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nav_to_drop_off=builder.nav_path(
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cargo.origin.position,
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cargo.next_stop.position,
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altitude,
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altitude_is_agl,
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),
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drop_off=drop_off,
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refuel=refuel,
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nav_to_home=builder.nav_path(
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cargo.origin.position,
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self.flight.arrival.position,
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altitude,
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altitude_is_agl,
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),
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arrival=arrival,
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self) -> AirliftFlightPlan:
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return AirliftFlightPlan(self.flight, self.layout())
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