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Also fixes the CAP racetracks so the AI actually stays on station. Waypoint TOT assignment happens at mission generation time for the sake of the UI. It's a bit messy since we have the late-initialized field in FlightWaypoint, but on the other hand we don't have to reset every extant waypoint whenever the player adjusts the mission's TOT. If we want to clean this up a bit more, we could have two distinct types for waypoints: one for the planning stage and one with the resolved TOTs. We already do some thing like this with Flight vs FlightData. Future improvements: * Estimate the group's ground speed so we don't need such wide margins of error. * Delay takeoff to cut loiter fuel cost. * Plan mission TOT based on the aircraft in the package and their travel times to the objective. * Tune target area time prediction. Flights often don't need to travel all the way to the target point, and probably won't be doing it slowly, so the current planning causes a lot of extra time spent in enemy territory. * Per-flight TOT offsets from the package to allow a sweep to arrive before the rest, etc.
145 lines
4.6 KiB
Python
145 lines
4.6 KiB
Python
"""Air Tasking Orders.
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The classes of the Air Tasking Order (ATO) define all of the missions that have
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been planned, and which aircraft have been assigned to them. Each planned
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mission, or "package" is composed of individual flights. The package may contain
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dissimilar aircraft performing different roles, but all for the same goal. For
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example, the package to strike an enemy airfield may contain an escort flight,
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a SEAD flight, and the strike aircraft themselves. CAP packages may contain only
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the single CAP flight.
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"""
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import logging
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from collections import defaultdict
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from dataclasses import dataclass, field
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from typing import Dict, List, Optional
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from dcs.mapping import Point
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from theater.missiontarget import MissionTarget
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from .flights.flight import Flight, FlightType
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@dataclass(frozen=True)
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class Task:
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"""The main task of a flight or package."""
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#: The type of task.
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task_type: FlightType
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#: The location of the objective.
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location: str
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@dataclass(frozen=True)
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class PackageWaypoints:
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join: Point
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ingress: Point
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egress: Point
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split: Point
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@dataclass
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class Package:
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"""A mission package."""
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#: The mission target. Currently can be either a ControlPoint or a
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#: TheaterGroundObject (non-ControlPoint map objectives).
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target: MissionTarget
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#: The set of flights in the package.
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flights: List[Flight] = field(default_factory=list)
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delay: int = field(default=0)
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#: Desired TOT measured in seconds from mission start.
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time_over_target: Optional[int] = field(default=None)
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waypoints: Optional[PackageWaypoints] = field(default=None)
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def add_flight(self, flight: Flight) -> None:
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"""Adds a flight to the package."""
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self.flights.append(flight)
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def remove_flight(self, flight: Flight) -> None:
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"""Removes a flight from the package."""
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self.flights.remove(flight)
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if not self.flights:
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self.waypoints = None
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@property
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def primary_task(self) -> Optional[FlightType]:
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if not self.flights:
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return None
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flight_counts: Dict[FlightType, int] = defaultdict(lambda: 0)
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for flight in self.flights:
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flight_counts[flight.flight_type] += 1
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# The package will contain a mix of mission types, but in general we can
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# determine the goal of the mission because some mission types are more
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# likely to be the main task than others. For example, a package with
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# only CAP flights is a CAP package, a flight with CAP and strike is a
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# strike package, a flight with CAP and DEAD is a DEAD package, and a
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# flight with strike and SEAD is an OCA/Strike package. The type of
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# package is determined by the highest priority flight in the package.
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task_priorities = [
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FlightType.CAS,
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FlightType.STRIKE,
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FlightType.ANTISHIP,
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FlightType.BAI,
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FlightType.EVAC,
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FlightType.TROOP_TRANSPORT,
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FlightType.RECON,
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FlightType.ELINT,
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FlightType.DEAD,
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FlightType.SEAD,
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FlightType.LOGISTICS,
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FlightType.INTERCEPTION,
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FlightType.TARCAP,
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FlightType.CAP,
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FlightType.BARCAP,
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FlightType.EWAR,
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FlightType.ESCORT,
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]
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for task in task_priorities:
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if flight_counts[task]:
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return task
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# If we get here, our task_priorities list above is incomplete. Log the
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# issue and return the type of *any* flight in the package.
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some_mission = next(iter(self.flights)).flight_type
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logging.warning(f"Unhandled mission type: {some_mission}")
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return some_mission
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@property
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def package_description(self) -> str:
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"""Generates a package description based on flight composition."""
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task = self.primary_task
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if task is None:
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return "No mission"
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return task.name
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def __hash__(self) -> int:
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# TODO: Far from perfect. Number packages?
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return hash(self.target.name)
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@dataclass
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class AirTaskingOrder:
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"""The entire ATO for one coalition."""
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#: The set of all planned packages in the ATO.
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packages: List[Package] = field(default_factory=list)
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def add_package(self, package: Package) -> None:
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"""Adds a package to the ATO."""
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self.packages.append(package)
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def remove_package(self, package: Package) -> None:
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"""Removes a package from the ATO."""
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self.packages.remove(package)
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def clear(self) -> None:
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"""Removes all packages from the ATO."""
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self.packages.clear()
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