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This updates all ten of my campaigns with the improvements I made for the Retribution versions. There are Retribution-specific units and trigger zones in the miz templates, but I've tested them and they don't appear to cause any issues (since Liberation will just ignore the unknown units and trigger zones). This will make things easier for me in the future, because then I don't have to maintain two separate sets of the same campaign files. The changes include a total redo of supply routes for better convoy on-road pathing, as well as a balance pass for squadron distribution and strength. I have also made a slight edit to one of my faction files to fix a typo.
70 lines
2.9 KiB
YAML
70 lines
2.9 KiB
YAML
---
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name: Falklands - Battle for No Man's Land
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theater: Falklands
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authors: Starfire
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recommended_player_faction: USA 2005
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recommended_enemy_faction: Private Military Company - Russian (Hard)
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description:
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<p><strong>Note:</strong> This campaign was designed for helicopters.</p><p>
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Set against the rugged and windswept backdrop of the Falkland Islands,
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this fictional campaign scenario unfolds with a dramatic dawn sneak attack
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on RAF Mount Pleasant Airbase. Orchestrated by a Russia-backed private
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military company, the deadly offensive with helicopter gunships and ground troops
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has left the airbase's runways in ruins and its defences obliterated. This brutal
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incursion resulted in significant casualties among the RAF personnel, with many
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killed or wounded in the unexpected onslaught. The carrier HMS Queen Elizabeth and
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its task force are on their way to evacuate the survivors and retake Mount Pleasant.
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However, they are eight days away at full steam.</p><p>
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Amidst this chaos, a beacon of hope emerges in the heart of the Falklands. At Port
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Stanley, a small detachment of US military personnel, including helicopter pilots
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and armor units, find themselves inadvertently thrust into the fray. Originally at
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Port Stanley for some R&R following a training exercise, these soldiers now face
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an unexpected and urgent call to action. Their mission is daunting but clear - to
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prevent the capture of Port Stanley and liberate East Falkland from the clutches
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of the PMC forces.</p><p>
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This small group must strategically destroy the PMC forces deployed around the treacherous
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valley lying between Wickham Heights and the Onion Ranges, an area ominously known
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as No Man's Land. Their plan involves a daring assault to destroy the enemy's
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helicopter gunships stationed at San Carlos FOB. Following this, they aim to force
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the PMC ground forces into a strategic retreat southward, along the 1.6 mile wide
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isthmus into Lafonia. This offensive is designed to create a defensible position
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at Goose Green on the narrow isthmus, which can be held against a numerically
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superior force until the arrival of Big Lizzie.</p>
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miz: battle_for_no_mans_land.miz
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performance: 1
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recommended_start_date: 2001-11-10
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version: "11.0"
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squadrons:
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#Port Stanley
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1:
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- primary: DEAD
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secondary: any
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aircraft:
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- AH-64D Apache Longbow
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size: 6
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- primary: BAI
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secondary: any
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aircraft:
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- AH-64D Apache Longbow
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size: 6
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- primary: Air Assault
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secondary: any
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aircraft:
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- UH-60L
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- UH-60A
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size: 4
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#San Carlos FOB
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3:
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- primary: BAI
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secondary: any
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aircraft:
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- Mi-24P Hind-F
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size: 6
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#Goose Green
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24:
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- primary: DEAD
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secondary: any
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aircraft:
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- Ka-50 Hokum III
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- Ka-50 Hokum (Blackshark 3)
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size: 6 |