dcs_liberation/resources/campaigns/battle_for_no_mans_land.yaml
Starfire13 b61310d229
Update Starfire's campaigns (#3352)
This updates all ten of my campaigns with the improvements I made for
the Retribution versions. There are Retribution-specific units and
trigger zones in the miz templates, but I've tested them and they don't
appear to cause any issues (since Liberation will just ignore the
unknown units and trigger zones). This will make things easier for me in
the future, because then I don't have to maintain two separate sets of
the same campaign files.

The changes include a total redo of supply routes for better convoy
on-road pathing, as well as a balance pass for squadron distribution and
strength.

I have also made a slight edit to one of my faction files to fix a typo.
2024-03-09 15:19:38 +11:00

70 lines
2.9 KiB
YAML

---
name: Falklands - Battle for No Man's Land
theater: Falklands
authors: Starfire
recommended_player_faction: USA 2005
recommended_enemy_faction: Private Military Company - Russian (Hard)
description:
<p><strong>Note:</strong> This campaign was designed for helicopters.</p><p>
Set against the rugged and windswept backdrop of the Falkland Islands,
this fictional campaign scenario unfolds with a dramatic dawn sneak attack
on RAF Mount Pleasant Airbase. Orchestrated by a Russia-backed private
military company, the deadly offensive with helicopter gunships and ground troops
has left the airbase's runways in ruins and its defences obliterated. This brutal
incursion resulted in significant casualties among the RAF personnel, with many
killed or wounded in the unexpected onslaught. The carrier HMS Queen Elizabeth and
its task force are on their way to evacuate the survivors and retake Mount Pleasant.
However, they are eight days away at full steam.</p><p>
Amidst this chaos, a beacon of hope emerges in the heart of the Falklands. At Port
Stanley, a small detachment of US military personnel, including helicopter pilots
and armor units, find themselves inadvertently thrust into the fray. Originally at
Port Stanley for some R&R following a training exercise, these soldiers now face
an unexpected and urgent call to action. Their mission is daunting but clear - to
prevent the capture of Port Stanley and liberate East Falkland from the clutches
of the PMC forces.</p><p>
This small group must strategically destroy the PMC forces deployed around the treacherous
valley lying between Wickham Heights and the Onion Ranges, an area ominously known
as No Man's Land. Their plan involves a daring assault to destroy the enemy's
helicopter gunships stationed at San Carlos FOB. Following this, they aim to force
the PMC ground forces into a strategic retreat southward, along the 1.6 mile wide
isthmus into Lafonia. This offensive is designed to create a defensible position
at Goose Green on the narrow isthmus, which can be held against a numerically
superior force until the arrival of Big Lizzie.</p>
miz: battle_for_no_mans_land.miz
performance: 1
recommended_start_date: 2001-11-10
version: "11.0"
squadrons:
#Port Stanley
1:
- primary: DEAD
secondary: any
aircraft:
- AH-64D Apache Longbow
size: 6
- primary: BAI
secondary: any
aircraft:
- AH-64D Apache Longbow
size: 6
- primary: Air Assault
secondary: any
aircraft:
- UH-60L
- UH-60A
size: 4
#San Carlos FOB
3:
- primary: BAI
secondary: any
aircraft:
- Mi-24P Hind-F
size: 6
#Goose Green
24:
- primary: DEAD
secondary: any
aircraft:
- Ka-50 Hokum III
- Ka-50 Hokum (Blackshark 3)
size: 6