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https://github.com/dcs-liberation/dcs_liberation.git
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There isn't really any need for these two types to interact. The lua plugin manager effectively fully owned its properties, it just delegated all reads and writes to the settings object. Instead, break the plugin settings out into the plugin manager and preserve the manager in the Game. This will make it possible to expose plugin options in the NGW without breaking the game on cancel.
183 lines
7.0 KiB
Python
183 lines
7.0 KiB
Python
import logging
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from typing import Iterable, List, Optional
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from PySide6.QtCore import Signal
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from PySide6.QtWidgets import (
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QFrame,
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QGridLayout,
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QLabel,
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QMessageBox,
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QPushButton,
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QVBoxLayout,
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)
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from game import Game
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from game.ato.flight import Flight
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from game.ato.flightplans.custom import CustomFlightPlan
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from game.ato.flightplans.formationattack import FormationAttackFlightPlan
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from game.ato.flightplans.planningerror import PlanningError
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from game.ato.flightplans.waypointbuilder import WaypointBuilder
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from game.ato.flighttype import FlightType
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from game.ato.flightwaypoint import FlightWaypoint
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from game.ato.loadouts import Loadout
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from game.ato.package import Package
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from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import (
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QFlightWaypointList,
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)
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from qt_ui.windows.mission.flight.waypoints.QPredefinedWaypointSelectionWindow import (
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QPredefinedWaypointSelectionWindow,
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)
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class QFlightWaypointTab(QFrame):
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loadout_changed = Signal()
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def __init__(self, game: Game, package: Package, flight: Flight):
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super(QFlightWaypointTab, self).__init__()
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self.game = game
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self.coalition = game.coalition_for(player=True)
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self.package = package
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self.flight = flight
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self.flight_waypoint_list: Optional[QFlightWaypointList] = None
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self.rtb_waypoint: Optional[QPushButton] = None
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self.delete_selected: Optional[QPushButton] = None
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self.open_fast_waypoint_button: Optional[QPushButton] = None
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self.recreate_buttons: List[QPushButton] = []
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self.init_ui()
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def init_ui(self):
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layout = QGridLayout()
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self.flight_waypoint_list = QFlightWaypointList(self.package, self.flight)
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layout.addWidget(self.flight_waypoint_list, 0, 0)
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rlayout = QVBoxLayout()
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layout.addLayout(rlayout, 0, 1)
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rlayout.addWidget(QLabel("<strong>Generator :</strong>"))
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rlayout.addWidget(QLabel("<small>AI compatible</small>"))
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self.recreate_buttons.clear()
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for task in self.package.target.mission_types(for_player=True):
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if (
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task == FlightType.AIR_ASSAULT
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and not self.game.lua_plugin_manager.is_plugin_enabled("ctld")
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):
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# Only add Air Assault if ctld plugin is enabled
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continue
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def make_closure(arg):
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def closure():
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return self.confirm_recreate(arg)
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return closure
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button = QPushButton(f"Recreate as {task}")
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button.clicked.connect(make_closure(task))
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rlayout.addWidget(button)
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self.recreate_buttons.append(button)
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rlayout.addWidget(QLabel("<strong>Advanced : </strong>"))
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rlayout.addWidget(QLabel("<small>Do not use for AI flights</small>"))
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self.rtb_waypoint = QPushButton("Add RTB Waypoint")
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self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint)
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rlayout.addWidget(self.rtb_waypoint)
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self.delete_selected = QPushButton("Delete Selected")
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self.delete_selected.clicked.connect(self.on_delete_waypoint)
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rlayout.addWidget(self.delete_selected)
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self.open_fast_waypoint_button = QPushButton("Add Waypoint")
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self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint)
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rlayout.addWidget(self.open_fast_waypoint_button)
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rlayout.addStretch()
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self.setLayout(layout)
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def on_delete_waypoint(self):
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waypoints = []
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selection = self.flight_waypoint_list.selectionModel()
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for selected_row in selection.selectedIndexes():
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if selected_row.row() > 0:
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waypoints.append(self.flight.flight_plan.waypoints[selected_row.row()])
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for waypoint in waypoints:
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self.delete_waypoint(waypoint)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def delete_waypoint(self, waypoint: FlightWaypoint) -> None:
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# Need to degrade to a custom flight plan and remove the waypoint.
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# If the waypoint is a target waypoint and is not the last target
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# waypoint, we don't need to degrade.
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if isinstance(self.flight.flight_plan, FormationAttackFlightPlan):
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is_target = waypoint in self.flight.flight_plan.target_area_waypoint.targets
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count = len(self.flight.flight_plan.target_area_waypoint.targets)
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if is_target and count > 1:
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self.flight.flight_plan.target_area_waypoint.targets.remove(waypoint)
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return
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self.degrade_to_custom_flight_plan()
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assert isinstance(self.flight.flight_plan, CustomFlightPlan)
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self.flight.flight_plan.layout.custom_waypoints.remove(waypoint)
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def on_fast_waypoint(self):
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self.subwindow = QPredefinedWaypointSelectionWindow(
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self.game, self.flight, self.flight_waypoint_list
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)
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self.subwindow.waypoints_added.connect(self.on_waypoints_added)
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self.subwindow.show()
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def on_waypoints_added(self, waypoints: Iterable[FlightWaypoint]) -> None:
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if not waypoints:
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return
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self.degrade_to_custom_flight_plan()
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assert isinstance(self.flight.flight_plan, CustomFlightPlan)
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self.flight.flight_plan.layout.custom_waypoints.extend(waypoints)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_rtb_waypoint(self):
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rtb = WaypointBuilder(self.flight, self.coalition).land(self.flight.arrival)
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self.degrade_to_custom_flight_plan()
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assert isinstance(self.flight.flight_plan, CustomFlightPlan)
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self.flight.flight_plan.layout.custom_waypoints.append(rtb)
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self.flight_waypoint_list.update_list()
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self.on_change()
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def degrade_to_custom_flight_plan(self) -> None:
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if not isinstance(self.flight.flight_plan, CustomFlightPlan):
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self.flight.degrade_to_custom_flight_plan()
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def confirm_recreate(self, task: FlightType) -> None:
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result = QMessageBox.question(
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self,
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"Regenerate flight?",
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(
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"Changing the flight type will reset its flight plan. Do you want "
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"to continue?"
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),
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QMessageBox.No,
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QMessageBox.Yes,
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)
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original_task = self.flight.flight_type
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if result == QMessageBox.Yes:
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self.flight.set_flight_type(task)
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try:
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self.flight.recreate_flight_plan()
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except PlanningError as ex:
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self.flight.set_flight_type(original_task)
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logging.exception("Could not recreate flight")
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QMessageBox.critical(
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self, "Could not recreate flight", str(ex), QMessageBox.Ok
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)
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if not self.flight.loadout.is_custom:
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self.flight.loadout = Loadout.default_for(self.flight)
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self.loadout_changed.emit()
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self.flight_waypoint_list.update_list()
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self.on_change()
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def on_change(self):
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self.flight_waypoint_list.update_list()
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