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The doctrine/task limits were capturing a reasonable average for the era, but it did a bad job for cases like the Harrier vs the Hornet, which perform similar missions but have drastically different max ranges. It also forced us into limiting CAS missions (even those flown by long range aircraft like the A-10) to 50nm since helicopters could commonly be fragged to them. This should allow us to design campaigns without needing airfields to be a max of ~50-100nm apart.
27 lines
886 B
Python
27 lines
886 B
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.data.doctrine import Doctrine
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from game.transfers import Convoy
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from gen.flights.flight import FlightType
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@dataclass
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class PlanConvoyInterdiction(PackagePlanningTask[Convoy]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if self.target not in state.enemy_convoys:
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return False
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if not self.target_area_preconditions_met(state):
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.enemy_convoys.remove(self.target)
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def propose_flights(self) -> None:
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self.propose_flight(FlightType.BAI, 2)
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self.propose_common_escorts()
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