dcs_liberation/gen/naming.py
Dan Albert 96c7b87ac7 More adaptation for pydcs updates.
This is as much as we can do until pydcs actually adds the py.typed
file. Once that's added there are a few ugly monkey patching corners
that will just need `# type: ignore` for now, but we can't pre-add those
since we have mypy warning us about superfluous ignore comments.
2021-07-09 16:35:03 -07:00

367 lines
7.1 KiB
Python

import random
import time
from typing import List, Any
from dcs.country import Country
from game.dcs.aircrafttype import AircraftType
from game.dcs.unittype import UnitType
from gen.flights.flight import Flight
ALPHA_MILITARY = [
"Alpha",
"Bravo",
"Charlie",
"Delta",
"Echo",
"Foxtrot",
"Golf",
"Hotel",
"India",
"Juliet",
"Kilo",
"Lima",
"Mike",
"November",
"Oscar",
"Papa",
"Quebec",
"Romeo",
"Sierra",
"Tango",
"Uniform",
"Victor",
"Whisky",
"XRay",
"Yankee",
"Zulu",
"Zero",
]
ANIMALS: tuple[str, ...] = (
"SHARK",
"TORTOISE",
"BAT",
"PANGOLIN",
"AARDWOLF",
"MONKEY",
"BUFFALO",
"DOG",
"BOBCAT",
"LYNX",
"PANTHER",
"TIGER",
"LION",
"OWL",
"BUTTERFLY",
"BISON",
"DUCK",
"COBRA",
"MAMBA",
"DOLPHIN",
"PHEASANT",
"ARMADILLO",
"RACOON",
"ZEBRA",
"COW",
"COYOTE",
"FOX",
"LIGHTFOOT",
"COTTONMOUTH",
"TAURUS",
"VIPER",
"CASTOR",
"GIRAFFE",
"SNAKE",
"MONSTER",
"ALBATROSS",
"HAWK",
"DOVE",
"MOCKINGBIRD",
"GECKO",
"ORYX",
"GORILLA",
"HARAMBE",
"GOOSE",
"MAVERICK",
"HARE",
"JACKAL",
"LEOPARD",
"CAT",
"MUSK",
"ORCA",
"OCELOT",
"BEAR",
"PANDA",
"GULL",
"PENGUIN",
"PYTHON",
"RAVEN",
"DEER",
"MOOSE",
"REINDEER",
"SHEEP",
"GAZELLE",
"INSECT",
"VULTURE",
"WALLABY",
"KANGAROO",
"KOALA",
"KIWI",
"WHALE",
"FISH",
"RHINO",
"HIPPO",
"RAT",
"WOODPECKER",
"WORM",
"BABOON",
"YAK",
"SCORPIO",
"HORSE",
"POODLE",
"CENTIPEDE",
"CHICKEN",
"CHEETAH",
"CHAMELEON",
"CATFISH",
"CATERPILLAR",
"CARACAL",
"CAMEL",
"CAIMAN",
"BARRACUDA",
"BANDICOOT",
"ALLIGATOR",
"BONGO",
"CORAL",
"ELEPHANT",
"ANTELOPE",
"CRAB",
"DACHSHUND",
"DODO",
"FLAMINGO",
"FERRET",
"FALCON",
"BULLDOG",
"DONKEY",
"IGUANA",
"TAMARIN",
"HARRIER",
"GRIZZLY",
"GREYHOUND",
"GRASSHOPPER",
"JAGUAR",
"LADYBUG",
"KOMODO",
"DRAGON",
"LIZARD",
"LLAMA",
"LOBSTER",
"OCTOPUS",
"MANATEE",
"MAGPIE",
"MACAW",
"OSTRICH",
"OYSTER",
"MOLE",
"MULE",
"MOTH",
"MONGOOSE",
"MOLLY",
"MEERKAT",
"MOUSE",
"PEACOCK",
"PIKE",
"ROBIN",
"RAGDOLL",
"PLATYPUS",
"PELICAN",
"PARROT",
"PORCUPINE",
"PIRANHA",
"PUMA",
"PUG",
"TAPIR",
"TERMITE",
"URCHIN",
"SHRIMP",
"TURKEY",
"TOUCAN",
"TETRA",
"HUSKY",
"STARFISH",
"SWAN",
"FROG",
"SQUIRREL",
"WALRUS",
"WARTHOG",
"CORGI",
"WEASEL",
"WOMBAT",
"WOLVERINE",
"MAMMOTH",
"TOAD",
"WOLF",
"ZEBU",
"SEAL",
"SKATE",
"JELLYFISH",
"MOSQUITO",
"LOCUST",
"SLUG",
"SNAIL",
"HEDGEHOG",
"PIGLET",
"FENNEC",
"BADGER",
"ALPACA",
"DINGO",
"COLT",
"SKUNK",
"BUNNY",
"IMPALA",
"GUANACO",
"CAPYBARA",
"ELK",
"MINK",
"PRONGHORN",
"CROW",
"BUMBLEBEE",
"FAWN",
"OTTER",
"WATERBUCK",
"JERBOA",
"KITTEN",
"ARGALI",
"OX",
"MARE",
"FINCH",
"BASILISK",
"GOPHER",
"HAMSTER",
"CANARY",
"WOODCHUCK",
"ANACONDA",
)
class NameGenerator:
number = 0
infantry_number = 0
aircraft_number = 0
convoy_number = 0
cargo_ship_number = 0
animals: list[str] = list(ANIMALS)
existing_alphas: List[str] = []
@classmethod
def reset(cls) -> None:
cls.number = 0
cls.infantry_number = 0
cls.convoy_number = 0
cls.cargo_ship_number = 0
cls.animals = list(ANIMALS)
cls.existing_alphas = []
@classmethod
def reset_numbers(cls) -> None:
cls.number = 0
cls.infantry_number = 0
cls.aircraft_number = 0
cls.convoy_number = 0
cls.cargo_ship_number = 0
@classmethod
def next_aircraft_name(
cls, country: Country, parent_base_id: int, flight: Flight
) -> str:
cls.aircraft_number += 1
try:
if flight.custom_name:
name_str = flight.custom_name
else:
name_str = "{} {}".format(
flight.package.target.name, flight.flight_type
)
except AttributeError: # Here to maintain save compatibility with 2.3
name_str = "{} {}".format(flight.package.target.name, flight.flight_type)
return "{}|{}|{}|{}|{}|".format(
name_str,
country.id,
cls.aircraft_number,
parent_base_id,
flight.unit_type.name,
)
@classmethod
def next_unit_name(
cls, country: Country, parent_base_id: int, unit_type: UnitType[Any]
) -> str:
cls.number += 1
return "unit|{}|{}|{}|{}|".format(
country.id, cls.number, parent_base_id, unit_type.name
)
@classmethod
def next_infantry_name(
cls, country: Country, parent_base_id: int, unit_type: UnitType[Any]
) -> str:
cls.infantry_number += 1
return "infantry|{}|{}|{}|{}|".format(
country.id,
cls.infantry_number,
parent_base_id,
unit_type.name,
)
@classmethod
def next_awacs_name(cls, country: Country) -> str:
cls.number += 1
return "awacs|{}|{}|0|".format(country.id, cls.number)
@classmethod
def next_tanker_name(cls, country: Country, unit_type: AircraftType) -> str:
cls.number += 1
return "tanker|{}|{}|0|{}".format(country.id, cls.number, unit_type.name)
@classmethod
def next_carrier_name(cls, country: Country) -> str:
cls.number += 1
return "carrier|{}|{}|0|".format(country.id, cls.number)
@classmethod
def next_convoy_name(cls) -> str:
cls.convoy_number += 1
return f"Convoy {cls.convoy_number:03}"
@classmethod
def next_cargo_ship_name(cls) -> str:
cls.cargo_ship_number += 1
return f"Cargo Ship {cls.cargo_ship_number:03}"
@classmethod
def random_objective_name(cls) -> str:
if cls.animals:
animal = random.choice(cls.animals)
cls.animals.remove(animal)
return animal
for _ in range(10):
alpha = random.choice(ALPHA_MILITARY).upper()
number = random.randint(0, 100)
alpha_mil_name = f"{alpha} #{number:02}"
if alpha_mil_name not in cls.existing_alphas:
cls.existing_alphas.append(alpha_mil_name)
return alpha_mil_name
# At this point, give up trying - something has gone wrong and we haven't been
# able to make a new name in 10 tries. We'll just make a longer name using the
# current unix epoch in nanoseconds. That should be unique... right?
last_chance_name = alpha_mil_name + str(time.time_ns())
cls.existing_alphas.append(last_chance_name)
return last_chance_name
namegen = NameGenerator